Engineer discussion, the sequel

Post » Sun Nov 15, 2009 10:56 am

Near everyone objective and/or command post. Or f.e. on the way of the maintenace bot (container city preview)
It'll get you a lot of kills and you actually help the team.

However, that's a theoretical, If I'm playing engineer, I'll put them as close to the frontline as possible, still defending objectives. I won't just put them at the final objective at the beginning.

I can also see mines in small alleyways, but it depends on what kind of mine it is. (If there even are different kinds)


i see....so you say high occupancy areas? interesting
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Cheryl Rice
 
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Post » Sun Nov 15, 2009 12:09 pm

Are sentries solid? Just wondering if it could be used to reach even higher areas.


Not sure, if so could be useful.

Any updates on turret placement yet? So far, all that I know about it is that you have to take the time to set it up, and that you can't place it on terrain that's too uneven. Hopefully the restrictions won't be too severe. I'm looking forward to creeping behind enemy lines, and placing turrets in places that are... inconvenient to the enemy. Imagine that: you've just respawned; you're dashing to the frontline to re-join the fight. As you run by a building, a turret just to the side of you, up against the side of the building and out of sight for any approaching reinforcements, locks onto you and empties a clip into your back. Dead. Before you even get back into the fight. And to make matters worse, who's to say how many of your teammates will fall into the same trap? How long will your team take destroying it? How much ground will the enemy gain, while you're away from the front lines, trying to destroy this turret? What about the engineer - is he still skulking around, hunting anyone who may have bypassed the turret? Or is he supporting it, taking out anyone who evades its tracking, and repairing it when it becomes damaged?


Sounds feasible.

I don't think it'll work that way. I don't think turrets shoul be placeable near spawns anyway. *Besides: Dead before you even enter the fight isn't that nearly the same as spawnkilling*
If you can sneak behind enemy lines and reach such a spot, either your team is great in pushing or the other team is bad at defending. And there's also the map layout. There should be plenty of places to hide or ways to get to the turret from behind. If you can't get the turret from behind, then it will probably be placed in an heavily defended area or in a small allyway where almost no one comes.

I think turrets will just help pushing forward or defending objectives. Not to get crazy amount of kills on unreachable spots near spawns.


They can't be placeable in spawns but there will likely be a main path back to the fight and that would be the perfect spot.d Still depends if you are playing offense or defend.
Yeah, this is pretty much it. An engineer gets automated fire support, and can lay mines. To me, at least, he seems perfect for disruption tactics. Everyone will be entering the game wary of an enemy operative, disguised as a teammate, creeping up behind them for a backstab (and mines too, heh, but whatever)... but what about a brazen, in your face ambush by an engineer and his turret?

As for spawn camping, I didn't mean that at all. I'm with SD on that one - it's cheap, and ruins the experience for everyone. This ambush that I had in mind would take place somewhere well between the enemy spawn point and the front line.


You can't spawn camp. You can however camp nearby the spawn.


speaking of engineer tactics: where do you put your mines? in a high traffic area or protecting your teams flanks?


Both depending on your teams layout. Most likely most useful for the flanks so they are forced into the high traffic area where you can catch them in a crossfire and decimate them.
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asako
 
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Post » Sun Nov 15, 2009 1:59 pm

Yah, I tend to mine flanks.... turret will cover flanks too...

who cares if it goes down... you should hear it or know somehow... and THAT is the key... knowing where enemy are trying to flank.

I'll also sneak behind enemy lines and lay mines between spawn and front line... they wouldn't expect that (until they die once anyways LOL)
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Lalla Vu
 
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Post » Sun Nov 15, 2009 5:59 pm

i agree with most of what you said ronini. But the turret should be used for high traffic areas. Even if it doesnt kill people, iit will most definately put them under cover. The mines would be useful for flanking because if someone finds a new route, theyr usualy too eager to get to the fight, so they wouldnt be looking at the ground like they should be.
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Justin Hankins
 
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Post » Sun Nov 15, 2009 5:25 pm

Depends how many mines you get I guess
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Samantha Jane Adams
 
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Post » Sun Nov 15, 2009 1:47 pm

thats true. And how many alternate routes there are that you can take. If there's more routes than you have mines, then you woud have to use your turret. But if its the other way around, and you have more mines, i would put them behind the barricades in fron of my turret. That way, as the enemy is scrambling for cover, dodging me and my turrets bullets, as soon as they get to cover the get blown the f*** up
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Shannon Lockwood
 
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Post » Sun Nov 15, 2009 5:03 pm

that's a great idea actually
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A Dardzz
 
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Post » Sun Nov 15, 2009 12:05 pm

that's a great idea actually



lol thanks, i come up with these kinds of ideas all the time. I've watched probably over 100 tactics videos to get a better understanding of how to perform them, because they mostly turn out not to work as well as i had originally thought
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+++CAZZY
 
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