The Karmic scale fits nicely in Fallout 3, how was this concept developed?
Karma has always been a long standing part of fallout. Given Fallout 1's roots as being developed by a group of Classic RPG fans, I would imagine it probably grew out of the alignment system in Dungeons and Dragons.
Although that said, DnD's scale is a bit more of a "Select a Straightjacket to play" as opposed to Fallout's feedback driven sliding scale.