Fallout 4: Opening Scene?

Post » Thu May 03, 2012 2:11 pm

I Don't Think this Belongs in the "Official Suggestions #48 (or whatever number we are up to. This a discussion for this Topic only.



What do you think the Fallout 4 Opening Scene will be like? Well, here's my idea.



Your character begins laid down in a street. The view is first person, you have no idea where you are. You are looking up at the sky, sky dark scattered with sky, and a big moon

brightening the sky. The screen (your characters head) turns to the left, and you notice a few roughed up houses, dismantled items, broken up road, and mail boxes and street lamps scattered around. The screen (again, your characters head) turns back and to the right now, and you see a few more roughed up buildings, along with a bar looking building, a mail box, and more broken up roads, with a clear veiw out into the dark wasteland. The screen blacks and blurs, as if you have suffered a slight head injury.

The screen returns to normal as a gunshot goes off, and your screen looks in the general direction (back to the left) and you notice a body lays on the ground a few feet away. It is a prospector, and he is deffinetly dead. Another gunshot sounds coming from the house a few feet in front of a the body, and another body falls out, falling next to the original body. Another prospector, which is what you must be as well. A few shady looking figures walk out of the building, the front man who looks just as rough as the other 3 behind him, is holding a bag. He strides over to you, and looking down at you says "This one looks profitable," and as he finishes his sentence, the other three men lift you up. "We're hitting the jackpot tonight, men!" finishes the man holding the duffel bag. The screen blacks back out as you here a sound that sounds like the bag of gun against your head.

You wake in a small, roughed up, dirt covering the walls, hut. Your screens blurs, and comes into focus with a scruffy young man looking at you. Upon his neck is a slave collar, and he says "Hey, you're up. You may not know where you are, but hell, none of us do. All we know is we're in a slave camp. I'm a doctor that helps out the new fellows, because these bastards dont care much for their slaves, so ah, I did the best I could to fix ya up, but you didnt have any noticable injuries. Here, does this face look familiar?" The young doctor hands you a rusty old hand mirror, and you now pick the gender, age, and outlook for your character.

As you finish with the name, the doctor says "Yeah, well I did the best I could. Here, you had a small fevor when you got in, take these." You are now handed pills, which allow you to pick your S.P.E.C.I.A.L. This sounds a little weird to me, and you could fix it up for me that'd be great.

"There, that should stop any pain and headache you had. So, ah, do ya remember anything?" Now you pick Two traits, like:
:"Looter": Find more caps, ammo, and medical supplies (along with drugs) but suffer 10% less healt regain from stims, drugs last 10% less amount of time, and prices are slightly higher.
:"Knowledge is Power": 5 to speech, science, and barter while suffering 5 less in guns, lockpick, and unarmed.
Along with Wild Wasteland and more..

"Well, welcome to a life of slavery!" continues the doctor, "Make yourself at home... The best you ca-" gunshots and an explosion are now heard outside. You now control your character, and can loot whatever items are around the hut, as the war outside continues. As you get near the door, a message appears asking if you want to play on hardcoe mode (if this is in the next Fallout). After this, a soldier looking man comes in, speaks towards you and the doctor saying "we're here to rescue you slaves! Get out here and stay low! Oh, and here, just in case." You are handed knife, and you automatically weild it. You enter the wasteland, and are in an area covered in dirt and rubble, with a few more huts and a main, big barracks like building, fencing covering the area. It is daylight.

As you fight the war, and as the war closes, your quest updates, telling you to speak to the soldier who saved you. "Wow, you're a better fighter then I thought! Here, take this just to be safe out there." You are handed a Pip Boy 3000, and equip it, along with a note. "Oh, that note is a safe town not too far from here. Go there, you will be in good hands." Finishes the soldier, and you begin your adventure.

Well, that's it, Post whether you like my idea or not, and your own ideas!
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Lew.p
 
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Post » Thu May 03, 2012 4:30 pm

This still does belong in the Suggestions thread.
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jenny goodwin
 
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Post » Thu May 03, 2012 3:00 pm

I looked it over and decided on this as most people were having a heated debate ( like usual ).
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A Boy called Marilyn
 
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Post » Thu May 03, 2012 10:35 am

Please use the existing FO4 topic (link below in my signature).
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Alexis Acevedo
 
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