Making cannons cannon

Post » Thu May 03, 2012 2:29 pm

Hi, I'm a modder with great visions and plans and the ability to do absolutely brahmin dung quality work!
My mod is in the planning stages and is for New Vegas.

However, I need help from you guys, what is there that I can't do when making the lore of my mod?
I'm planning to add a new company and their secret headquarters and as well as lots of guns and gagdets.
The company will be a Norwegian pre-war "rogue" (they work for money, not for state) intelligence agency under the cover of Arms manufacturer and manpower for hire.
Most of the companys technology will be stolen and simply slightly different versions of Vault-Tec and other companies tech.

I'm also gonna have a Vault for the employees that hasn't been opened yet, so they don't know how the wasteland has evolved or that no one remembers them.

Feel free to ask if I left something you want to know of this post.
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Naazhe Perezz
 
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Post » Thu May 03, 2012 6:37 pm

What employees are in the Vault? The norweigans or the Arms Manufacturer?
Cause neither make much sense to me.
I mean, building a vault specifically for people that work with producing weapons?
Did the janitor get a spot to or?
I think it'd make more sense of all the top weapon designers of the US were sent to this Vault with equipment specifically meant for them to continue their designs until it opened.
(So that once it does open it has some mighty firepower considering 200 years of zealotery weapon designing.)

Why do the Norweigans have an intelligence agency in the US? And why close to the western coast? Wouldn't it have made more sense for them to be on the eastern coast?
Cause what could be so important for the Norweigans to travel over an irradiated ocean, possibly filled with mutated sea monsters, to a continent even worse off than theirs and then travel over the entire continent to the Mojave?
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Damned_Queen
 
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Post » Thu May 03, 2012 2:15 pm

I don't understand this thread...
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Reven Lord
 
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