Most importantly, I can't figure out how to find the target's Damage Threshold, only Armor Rating.
Secondly, I'm curious if this line method will work to avoid a large number of unnecessary references (it does allow the script to save):
Set FatigueDamage to ((Player.GetEquippedObject).GetDamage)*2
This is an OnHit script, and alternatively if I could just find some way to register the actual damage done by the attack and simply double that, this would be much simpler.