Could the Geck crash because my worldspace has too many obje

Post » Thu May 03, 2012 11:20 am

I am making a mod with a city in a new worldspace, the city is massive(about twice the size of the Strip and Freeside combined ) and recently the geck started to crush more and more when I try to load my worldspace

Is it possible that the cause of the crashes is that the worldspace has too many objects and the way to fix this is to devide my large worldspace into several smaller ones?



Any help would be appreciated
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Return to Fallout: New Vegas