Valton: The New Hold, OOC & Sign-Up Thread X

Post » Thu May 03, 2012 2:47 pm

The inn was already full when I signed up. They're all inactive players I think, so maybe it's time to start bumping them...?

Isn't there supposed to be a mercenaries' house anyway?
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Judy Lynch
 
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Post » Thu May 03, 2012 9:11 pm

I imagine the mercernaries apartment is going to be filled up really quickly. The whole profession is really popular.
So I think it'd be good if we can get any mercenaries into other houses so they can participate in odd jobs from time to time.

Also: I've been speaking to a friend, he seems interested in joining the RP sometime and he could potentially fill the contractor position.
By that I mean- generating quests for the local job hunters. Which is a role that we seriously need right now, as a devoted profession.
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Da Missz
 
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Post » Thu May 03, 2012 4:42 pm

I imagine the mercernaries apartment is going to be filled up really quickly. The whole profession is really popular.
So I think it'd be good if we can get any mercenaries into other houses so they can participate in odd jobs from time to time.

Also: I've been speaking to a friend, he seems interested in joining the RP sometime and he could potentially fill the contractor position.
By that I mean- generating quests for the local job hunters. Which is a role that we seriously need right now, as a devoted profession.
That's pretty much what the GM's are supposed to do, but there can't be too much happening at the same time. We do not "seriously" need a contractor of Valton though. The quests go from character to character and you're supposed to create quest for each-other as well, like Gorbad did for Jack and the jarl did for Leandra. Currently, pretty much every character who is combat-related is either injured or busy with a current quest. *shrug* It'd be very easy to introduce the steward to fill the contractor position, if it's actually needed. But this current situation doesn't demand it.
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Sarah Knight
 
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Post » Thu May 03, 2012 8:15 pm

Oh so the 80 years Varyn is so proudly boasting about is really more of a war that badly affected both sides.

Yes, but the moral of the story was that all the might of the Empire couldn't defeat half of the Dunmer Great Houses in 80 years (in which the Dunmer killed 3 Emperors). It's kind of similar to Thermopylae. Yeah the Athenians and Spartan's didn't win, but they kicked the living [censored] out of the Persian army, even when they were vastly outnumbered. Varyn's point was that the Imperial's can't hope to match up to the prowess of the Dunmer.
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stevie critchley
 
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Post » Fri May 04, 2012 12:35 am

That's pretty much what the GM's are supposed to do, but there can't be too much happening at the same time. We do not "seriously" need a contractor of Valton though. The quests go from character to character and you're supposed to create quest for each-other as well, like Gorbad did for Jack and the jarl did for Leandra. Currently, pretty much every character who is combat-related is either injured or busy with a current quest. *shrug* It'd be very easy to introduce the steward to fill the contractor position, if it's actually needed. But this current situation doesn't demand it.

I would disagree. The influx of new, combat focused professions is desiring for someone to give them jobs.
It's like D&D- the adventurers would come into an inn and receive a couple of quests to go on an adventure with.
These are more basic tasks that wouldn't require the attention of a steward. It's just a simple personal/local job to be finished.

A contractor works in the position to give bounty hunters their contracts in american society. Similarly, a contractor can
fulfill the need for combat based characters to go out to kill a particular bandit or meet a criteria from the client's specifications.
Alguidar for instance could have put a bounty on the contractor's board for the bandit who killed his friend, Alguaar, if one was around.

GMs in my opinion are the weavers of continuity, the main quest and moderation. All quests shouldn't be managed by them.
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Len swann
 
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Post » Thu May 03, 2012 5:19 pm

I don't really know about having someone sit around with quests in their pockets. If Alguidar wanted someone dead, why not seek out the mercenaries himself?
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biiibi
 
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Post » Thu May 03, 2012 9:02 pm

I don't really know about having someone sit around with quests in their pockets. If Alguidar wanted someone dead, why not seek out the mercenaries himself?

Because he's a simple farmer. A certain factor I think Alguidar knows all too well, although I wouldn't speak for Smig. That's just my opinion.
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Carolyne Bolt
 
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Post » Thu May 03, 2012 9:09 pm

But the mercenaries aren't hard to find. There is no need to pay a middle man to find mercenaries for you when they are a dime a dozen.
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Brad Johnson
 
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Post » Thu May 03, 2012 4:19 pm

But the mercenaries aren't hard to find. There is no need to pay a middle man to find mercenaries for you when they are a dime a dozen.

Depends. Sometimes a mercenary is inefficient at a particular job (getting Leandra to kill heavily armed marauders comes to mind).
That's when a middle man can do the background research for you. And with the right price, it can be more efficient than asking the whole village.
And If I've learned anything from Jacqueline / Alguidar's events today, is that A LOT of time passes when you are asking a few people about things.

:tongue:
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Rhiannon Jones
 
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Post » Thu May 03, 2012 4:57 pm

Oh shush xD

If the mercenary accepts a job that he can't complete then it is not the employer's fault and he does not have to pay the mercenary for a job he didn't complete. The employer will just go to the next mercenary and see if they can get the job done.
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Bryanna Vacchiano
 
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Post » Thu May 03, 2012 10:03 pm

Oh shush xD

If the mercenary accepts a job that he can't complete then it is not the employer's fault and he does not have to pay the mercenary for a job he didn't complete. The employer will just go to the next mercenary and see if they can get the job done.

Dead or brutally wounded mercenaries don't add to the RP, unfortunately.
Well.. unless Jormaw, Alguidar, Itan-Ru and Nuramon are going to build the first TES hospital.
Which will make nurse Jacqueline have a lot of time to spend with her newly frequent patient, Theseus. :thumbsup:
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Richard Thompson
 
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Post » Thu May 03, 2012 2:49 pm

I actually kind of like the idea of having a contractor. Roland is a guy who doesn't like people asking questions. If there was a guy that said here do this and here's your payment, he's be much more inclined to work then having a person question him before giving him the job.
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Michael Korkia
 
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Post » Thu May 03, 2012 3:24 pm

I would disagree. The influx of new, combat focused professions is desiring for someone to give them jobs.
It's like D&D- the adventurers would come into an inn and receive a couple of quests to go on an adventure with.
These are more basic tasks that wouldn't require the attention of a steward. It's just a simple personal/local job to be finished.

A contractor works in the position to give bounty hunters their contracts in american society. Similarly, a contractor can
fulfill the need for combat based characters to go out to kill a particular bandit or meet a criteria from the client's specifications.
Alguidar for instance could have put a bounty on the contractor's board for the bandit who killed his friend, Alguaar, if one was around.

GMs in my opinion are the weavers of continuity, the main quest and moderation. All quests shouldn't be managed by them.
I didn't say all quests should be managed by GM's. What I was trying to say is that any character works as a contractor in Valton. Danus gave Titus a quest for example. That's what I'm talking about. We should see more of that, instead of introducing a character specifically as a contractor. Alguidar should, instead of going to the contractor, but up the bounty himself. But he might not have the money for that, in which case the local authorities (the steward, the jarl= could provide the reward for a completed job. A contractor specifically isn't needed. But if it would be tied to a role, for example the steward, who also does other things, it might add something. Instead of everything going through a person, be it the steward, the jarl or a contractor, the players should give eachother quests instead. An RP where all the combat based characters go to one dude all the time to get a new assignment means they won't interact with other characters at all.

Basically, what I'm trying to say is to limit any interaction with the boring middle-hand and instead meet with the actual characters, if you get what I'm aiming at. Nothing at all stops us from having a "job board" just outside Hela's foly where anyone can put up a job request, with as much details as they want. That'd imo, be better than having it fo through an actual person.

Let me elaborate: The papers written on the "job board" could be written in any way. The full list of papers at any point on the job board could be kept in the original post of every RP thread. When a job gets done, the paper disappears from the original post and thus from the job board. For example, if someone openly wants something done you could add your name, the amount of coins/reward involved and the specifics of the job. However, if you want your identity to stay secret for some reason, simply do not write your name there and tell them to meet you at location X when the job is done, or pick up their reward from location X if you want to stay completely anonymous. If you, however, simply seek a "strong capable warrior" and put a location where to meet them, your character can tell the specifics in-person. This way the details of the job would be anonymous.
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CHARLODDE
 
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Post » Thu May 03, 2012 8:43 pm

Ok...
Can I have a brief summary of what's going on???
So can Annika keep the horse? Unless somebody already got rid of it..
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Bellismydesi
 
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Post » Thu May 03, 2012 3:37 pm

Ok...
Can I have a brief summary of what's going on???
So can Annika keep the horse? Unless somebody already got rid of it..
Well, I think it *could* be returned to Aguaar's family in riften. Or, Annika can keep it. Or, Annika can sell it. I guess the first option does seem like the most "honorable one", while the second option might be on the edge of stealing. Depends on Annika's personality I guess.
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carla
 
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Post » Fri May 04, 2012 1:18 am

"I'm sorry but we're gonna have ta amputate."
*Pulls out mallet and chisel*

If Rolan't don't want the mercenaries to ask questions then he'll just say so. "I want you to do this and this. No questions. Will you accept the job?"
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Mimi BC
 
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Post » Fri May 04, 2012 3:09 am

"I'm sorry but we're gonna have ta amputate."
*Pulls out mallet and chisel*

If Rolan't don't want the mercenaries to ask questions then he'll just say so. "I want you to do this and this. No questions. Will you accept the job?"
Or, he can put up a paper at the job-board if we need to introduce that kind of service. There, players could give any amount of detail of the job they want and involve character interaction or not, depending on the type of contract they want done.
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Rachie Stout
 
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Post » Thu May 03, 2012 9:18 pm

And what would the contractor do if he doesn't get any quests to pass on? Will he sit around the inn all the time or will he walk around seeking out problems?
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Dominic Vaughan
 
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Post » Fri May 04, 2012 1:36 am

I didn't say all quests should be managed by GM's. What I was trying to say is that any character works as a contractor in Valton. Danus gave Titus a quest for example. That's what I'm talking about. We should see more of that, instead of introducing a character specifically as a contractor. Alguidar should, instead of going to the contractor, but up the bounty himself. But he might not have the money for that, in which case the local authorities (the steward, the jarl= could provide the reward for a completed job. A contractor specifically isn't needed. But if it would be tied to a role, for example the steward, who also does other things, it might add something. Instead of everything going through a person, be it the steward, the jarl or a contractor, the players should give eachother quests instead. An RP where all the combat based characters go to one dude all the time to get a new assignment means they won't interact with other characters at all.

Basically, what I'm trying to say is to limit any interaction with the boring middle-hand and instead meet with the actual characters, if you get what I'm aiming at. Nothing at all stops us from having a "job board" just outside Hela's foly where anyone can put up a job request, with as much details as they want. That'd imo, be better than having it fo through an actual person.

I don't think that works, Gorbad.

For one a lot of characters in RPs split the social and combat aspects up. The social jobs like cleaning out chicken hutches, fixing roofs or
clearing out a kitchen of rodents is something that you could expect to be caught from a normal citizen. On the other hand, people looking
for jobs on the combat field go to a specialist. Be it a commanding officer, the jarl, a contracter, a patron, a listener (DB) or an innkeeper etc.

Your worry about a contracter eliminating character interaction is well founded, I admit. However, with the influx of such mercenaries and the
paying customers of the service, would it not become a second social hub (the tavern as the first) with the gathering of different kinsmen?
As well, the person I suggest for the position of playing such a character would be new to the RP, bringing about more interaction if anything.

Having you as the steward/contracter (which you seem to want to be), while organised, could prove to become stale in variety like you suggest.
Because both a blacksmith and a steward are well frequented people of interest. Which in my opinion can be a little on the greedy side of things.

On the subject of a contracter doing other things: the person's character is also an exporter, quaintly like my old sload was intended to be.
The profession should keep him busy with fulfilling orders, reorganizing packages or avoiding the government with contraband exportations.

If you are wondering if this person has a profile here, http://www.gamesas.com/user/794708-causa-k/. They just need to finish up their character sheet.
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phillip crookes
 
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Post » Thu May 03, 2012 4:50 pm

Ahem, sorry for the double post but something came to mind and I couldn't resist posting it. :tongue:

"I'm sorry but we're gonna have ta amputate."
*Pulls out mallet and chisel*

http://t2.gstatic.com/images?q=tbn:ANd9GcTsEwglE_UF6rfLsTMNXMbq4NxmUeqmYwS_JCzbuvgtRhlKnjU89w
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maya papps
 
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Post » Fri May 04, 2012 3:58 am

New OOC-thread up: http://www.gamesas.com/topic/1366533-valton-the-new-hold-ooc-sign-up-thread-xi/

Got to go for tonight. I'm still doubtful of the whole contractor-character... Because let's face it: NPCs would be interacting with him instead of the one who actually wants the job done... Which takes away character interaction from two characters and glues it onto one character instead. But let's continue the talk in the next thread, tomorrow. Good-Night!
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tegan fiamengo
 
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