What's with all the shallow stereotyping?

Post » Thu May 03, 2012 9:22 pm

How did you want her to sound?

"Like oh my god! I want to like, totally welcome you to the dark brotherhood, for real!"

Hmm.... How about something remotely like a believable character? XD

I'm glad they've expanded their voice acting, but they should still carry on down that road. Voice actor credits as long as a Rockstar game would be nice.
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Bethany Short
 
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Post » Fri May 04, 2012 3:07 am

Are you familiar with the concept of trying to have one's cake and eat it too? If they had to pay that many VAs, they'd have money for practically nothing else.

And it's really easy to say "I want her to sound believable!", but not so easy in practice. It would have been really easy for her to just come across as wooden and boring, and then people would have complained that they wished she had sounded more sinister and interesting.
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Skrapp Stephens
 
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Post » Thu May 03, 2012 10:24 pm

Are you familiar with the concept of trying to have one's cake and eat it too? If they had to pay that many VAs, they'd have money for practically nothing else.

You're overestimating the issue, I named a studio that does it, that still manages to focus on other areas and still produces top-notch games. TES is an AAA franchise, and hiring a full crew of voice actors without hurting development isn't beyond them. They had money to spend on Patrick Stewart and Sean Bean even in Oblivion.

And it's really easy to say "I want her to sound believable!", but not so easy in practice. It would have been really easy for her to just come across as wooden and boring, and then people would have complained that they wished she had sounded more sinister and interesting.

With ears and taste it really isn't that hard. Why would it be for a trained voice actor and a skilled producer? To be perfectly honest, I think the point here is they wanted to stick to a cliche. Some people like them, and not all cliches are inherently bad. I disagree in this case, but that's just an opinion.
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Jack Moves
 
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Post » Thu May 03, 2012 11:38 pm

Hell they had money to waste on Patrick Stewart and Sean Bean even in Oblivion.

Yes, but look how the other voices suffered. They had four fairly big names in Oblivion (Terrence Stamp and Lynda Carter being the others), but then had only like ten or so other actors. I think they did fine in Skyrim, considering they still had some rather famous people like Max von Sydow and Vladimir Kulich. Not quite Steward or Bean level, but they had six "names" this time and more additional VA (no Michael Mack Redguard, though, sadly). Sure, not all of the voices are the greatest, but it seems like they've at least been trying to improve their voices.

Morrowind didn't really need a huge cast since it was mostly text-based conversations. It seems to me like they tried having the same small cast with Oblivion, but since they didn't have the text dialogues, it drew more attention to the small voice cast. I think they realized that and tried to step it up a bit with Skyrim. Most of the generic NPCs still only have a handful of actors, but it's getting better. I don't know much about Bethesda's development process or their other games, so I could be wrong, but it seems like they're more or less just starting dealing with VAs whereas Rockstar has had more "practice" with it.

But that's just me...what do I know?
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carrie roche
 
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Post » Fri May 04, 2012 1:52 am

Yeah, I'm not trying to berate the games in this area, it's just the response to my post demanded an argumentative response in return. I'm just stating that I hope that they continue to expand in the area, and that to do so isn't some 'have your cake and eat it' scenario, but an actual possibility.
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P PoLlo
 
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Post » Fri May 04, 2012 1:30 am

she sounds like a creepy assassin because... She is a creepy assassin...
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quinnnn
 
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Post » Thu May 03, 2012 5:17 pm

Oh, Jack254...
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vanuza
 
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Post » Thu May 03, 2012 7:18 pm

My apologies. You started your post with:


I assumed that "them" referred to the literature, not to the games.

It's possible that a lot of game designers are unaware of the fantasy literature genre that came prior to LOTR. I'm not convinced, though, given the incidence of trolls, ogres, dark elves, vampires, undead, and a host of other fantasy "standards" which are found nowhere in LOTR. The Thieves Guild and Mages Guild are direct thefts from the Grey Mouser stories, and the settings, with city guards, castles, etc., are more like Grey Mouser as well. The above mentioned bestiary, to include things like walking skeletons and liches, is much closer in flavor to Conan, as are the dungeons you find in fantasy games.

In my opinion, the mainstream fantasy game genre derives as much from Leiber and Howard as from Tolkien. Most of the games from Baldur's Gate to Skyrim have much more in common with Conan than they have with Frodo. :smile:

I would claim no 'unawareness' of modern games of earlier works. I think that for whatever reason, LOTR seemed to be a tipping point, that got people into the genre at a much higher rate than at any time previous. Obviously people read works that came before or those works never would have survived. But it seems to me there was a large uptick in interest with the LOTR books almost an order of magnitude difference within the next generation. This is my *perception*, it may be faulty, but I think during my formative years, I saw it most often cited as a reason, or a backdrop, (many hadn't even read it!), or as something that got them into the genre.

I know there were lots of other stories before LOTR, but LOTR created an entire world that didn't seem to strongly derive from any single work before it. As opposed, for example to the Gor series which a derivative flavor for much of the first part of the series like a cross between Edgar Rice Burroughs Mars and Tarzan series...

But everyone has their unique point of view based on where and when they grew up (if they have ;-)). If you look at the Japanese, they mine world mythologies for for source material for modern manga/anime stories... stretching them every which way... (along with unique story lines, as well)...

Certainly, you'd have to admit that at least in the -- maybe 70's/80's, many were gaming to derivatives of LOTR. Later, they went on to delve into other works for more material as interest grew for more content... LOTR (which I didn't read until a few years ago, BTW -- was much too dry / detailed/ cerebral for me as a teen-20something), stimulated intellectuals in a way previous pulp sci-fi had not...

In any event, I certainly don't think being similar to LOTR is a bad thing (IF it is even true, which I am not granting... just the idea that something deriving from LOTR might be a 'bad' thing, I found rather unbelievable)...
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Trent Theriot
 
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Post » Thu May 03, 2012 11:45 pm

- Thalmor robes. Am i the only one to think that such a "high" culture wouldn't have it's lawbringers walk around in morbid black Cloaks that are half mage robe and half SS uniform. The whole Talos thing is illogical. Why would you persecute people Countries away for a slight variation on religion? Don't point towards the crusades- That was over land. Skyrim has nothing for the altmer.

By mentioning the SS you just contradicted yourself. Nazi Germany was also a high society. The Nazi, like the Thalmor, believed themselves morally superior to other "races". Both are loved by their people, and considered saviors. However, they are also both guilty of persecutions and unspeakable atrocities.

My assertion was that the gaming phenomena (the DnD, and many derivative games), came about due to Tolkien's works. I didn't say he created the genre.

I can't say whether or not Shigeru Miyamoto was inspired by Tolkien, but there's nothing in The Legend of Zelda that looks like it might have been influenced by Tolkien, not even Link's elven appearance. That's the one series, I think, that had a bigger impact on video games than Dungeons & Dragons.
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Smokey
 
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Post » Thu May 03, 2012 5:26 pm

I agree there is "stereotyping" in TES games, but I don't mind it. There are plenty of people I've known in real-life who could be called living stereotypes, but I'm not about to confront them to tell them "hey, do you know you're a stereotype and you need to change the way you are?" :wink:

One thing I'd really like to see in the next TES (or some other RPG) is a game in which not everybody speaks English. It would be cool to see orcs or Thalmor (whatever) speaking their own languages; not everybody in any world speaks the same language. I know I'll probably never see this, but see, everybody wants something different from these games. Me? I just do my best to enjoy them.

Why not just do something like Allo Allo and have everyone speak english but in diferent accents.
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Emily Martell
 
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