Help With Morrowind Combat.

Post » Thu May 03, 2012 6:30 pm

Not like we can be snooty about how people choose to play Morrowind anyways. Doesn't seem like there's just too many of us left anymore, lol.
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Samantha hulme
 
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Post » Fri May 04, 2012 1:36 am

Not like we can be snooty about how people choose to play Morrowind anyways. Doesn't seem like there's just too many of us left anymore, lol.
It is unfortunate isn't it, I will probably always buy and play the new TES games but I always come back to morrowind because they just don't have that same feel like I stated in a previous post, it's more like a FPS type game than a RPG.
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jenny goodwin
 
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Post » Thu May 03, 2012 11:39 pm

It is unfortunate isn't it, I will probably always buy and play the new TES games but I always come back to morrowind because they just don't have that same feel like I stated in a previous post, it's more like a FPS type game than a RPG.

I hate FPS, but i looooooooooooooove :fallout: => that's a RPG right? No dice role :bunny:
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Stu Clarke
 
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Post » Thu May 03, 2012 7:46 pm

There are plenty of dice rolls, including whether your shots crit, and (I believe) to some extent how much damage they do. Fallout is an RPG because though it does have first person shooter elements it does not run from - in fact it embraces its inner RPG, going all out with attributes, perks, skills, etc. which all have some pretty consequential effects on gameplay. Plus with all the player driven dialogue, conversations, actual consequences to actions, moral ambiguity - it has a lot of great stuff that Skyrim for one lacks.

Really, I'd consider Fallout to be an 'RPG with light first person shooter elements', just as I would describe Skyrim as 'An Action-adventure game with light RPG elements'.

I actually loaded up Fallout New Vegas a couple weeks ago and walked around for a little while. I was actually sort of surprised how primitive the graphics look after playing Skyrim, I remembered them as being a little more 'cutting edge', but then again I didn't use any mods or anything. Do you prefer Fallout 3 or Fallout: New Vegas, Magy?
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BethanyRhain
 
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Post » Thu May 03, 2012 4:07 pm

There are plenty of dice rolls, including whether your shots crit, and (I believe) to some extent how much damage they do.

That's not the same as dice role when you just miss.... and i don't see Fallout as a FPS.



Really, I'd consider Fallout to be an 'RPG with light first person shooter elements', just as I would describe Skyrim as 'An Action-adventure game with light RPG elements'.

Oblivion was perfect in my book :P


I actually loaded up Fallout New Vegas a couple weeks ago and walked around for a little while. I was actually sort of surprised how primitive the graphics look after playing Skyrim, I remembered them as being a little more 'cutting edge', but then again I didn't use any mods or anything. Do you prefer Fallout 3 or Fallout: New Vegas, Magy?

I like FONV better... about the graphics: it's the same engine as Oblivion and Fallout 3
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FABIAN RUIZ
 
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Post » Fri May 04, 2012 12:27 am

I enjoyed Fallout: New Vegas more too, but they're both very different games. In Fallout 3 my whole goal was earning power armor, and becoming the 'unstoppable' technocrusader. Fallout 3 also seemed a little more linear in that the game featured the main quest so heavily, with only diversionary side quests for you to find and enjoy, a lot of which were creative of course but they were also a bit short lived. Definitely enjoyed the game, and I finished both the main game and its 'sequel' add-on...don't remember the name. Broken Steel maybe.

In Fallout: New Vegas my entire goal was to become an NCR Ranger, and I felt you could do this with reasonable satisfaction. Though there was no formal process to joining the NCR, by wearing one of their outfits people would react to you as though you were NCR, and some NPCs would call you 'Sir' or treat you with deference. And then I was so happy when the Colonel gave me the key to the Ranger safehouse so I could finally get that awesome armor, which was great. I was always interested in trying Caesar's Legion but they didn't appeal to me as much. Being melee heavy is kind of a silly idea anyways, but also the fact that they're really kind of overly barbaric and undisciplined - not the tough, but disciplined men of historical Caesar. I do wish there had been some more radio stations and/or more content for the radios. Though I did always enjoy listening to the song about the Ranger with the 'Big Iron on his hip'.
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neen
 
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Post » Fri May 04, 2012 1:59 am

I enjoyed Fallout: New Vegas more too, but they're both very different games. In Fallout 3 my whole goal was earning power armor, and becoming the 'unstoppable' technocrusader. Fallout 3 also seemed a little more linear in that the game featured the main quest so heavily, with only diversionary side quests for you to find and enjoy, a lot of which were creative of course but they were also a bit short lived. Definitely enjoyed the game, and I finished both the main game and its 'sequel' add-on...don't remember the name. Broken Steel maybe.

In Fallout: New Vegas my entire goal was to become an NCR Ranger, and I felt you could do this with reasonable satisfaction. Though there was no formal process to joining the NCR, by wearing one of their outfits people would react to you as though you were NCR, and some NPCs would call you 'Sir' or treat you with deference. And then I was so happy when the Colonel gave me the key to the Ranger safehouse so I could finally get that awesome armor, which was great. I was always interested in trying Caesar's Legion but they didn't appeal to me as much. Being melee heavy is kind of a silly idea anyways, but also the fact that they're really kind of overly barbaric and undisciplined - not the tough, but disciplined men of historical Caesar. I do wish there had been some more radio stations and/or more content for the radios. Though I did always enjoy listening to the song about the Ranger with the 'Big Iron on his hip'.

My main char went for Yes Man :chaos:
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carrie roche
 
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Post » Thu May 03, 2012 11:49 pm

Not really true. You can never lose "all" your ability to hit an opponent due to a loss of Fatigue. Here's the formula involved.

[Chance to hit][1 - .4(Full Fatigue - Actual Fatigue)/Full Fatigue]

As can be seen, even if your Actual Fatigue is 0, your "Chance to Hit" will still be 60% of full value.


Actually it can even be seen that you can INCREASE your Chance to Hit by using Fatigue.
For example: If you "fortify" your Actual Fatigue to double its normal Full value your Chance to Hit will increase by 40%.
Nice, I had no idea of the actuall formula!
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Rachel Hall
 
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Post » Fri May 04, 2012 3:48 am

lol just thought I'd pop back in to calm the storm I created. Magyaronny - didn't mean to offend you in any way, obviously if the diceroll thing isn't your bag then I can see why it would be detremental to actually having fun. I implore you to have a good go at playing without that mod though - it is really satisfying when you get used to the system, and I would imagine you are missing a large part of what many people consider morrowinds 'charm'.
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Stacey Mason
 
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Post » Thu May 03, 2012 1:59 pm

lol just thought I'd pop back in to calm the storm I created. Magyaronny - didn't mean to offend you in any way, obviously if the diceroll thing isn't your bag then I can see why it would be detremental to actually having fun. I implore you to have a good go at playing without that mod though - it is really satisfying when you get used to the system, and I would imagine you are missing a large part of what many people consider morrowinds 'charm'.

:foodndrink:
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Kelly Tomlinson
 
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Post » Thu May 03, 2012 2:50 pm

1. Use a weapon that you have in your major skills
2. Keep your fatigue bar as full as possible
3. Hold down the attack button for a full swing
4. Invest some attribute points in agility (or choose 'The Lover' as your birthsign for a nice boost)

If you do that, it should not be very hard to hit things succesfully.
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An Lor
 
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Post » Thu May 03, 2012 6:55 pm

the character sheet and dice rolls is exactly what morrowind is about.

it's not about the player using their mind to get into the role of the character, though, you can obviously do that.

it's about the player developing the character sheet to improve their in-game functionality.

its sounds like you prefer roleplaying games rather than rpg's.
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Emerald Dreams
 
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Post » Thu May 03, 2012 1:55 pm

its sounds like you prefer roleplaying games rather than rpg's.

Lol!

Listen to yourself.
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mike
 
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Post » Thu May 03, 2012 6:43 pm

the character sheet and dice rolls is exactly what morrowind is about.

it's not about the player using their mind to get into the role of the character, though, you can obviously do that.

it's about the player developing the character sheet to improve their in-game functionality.

its sounds like you prefer roleplaying games rather than rpg's.

OMFG :facepalm: What the :swear: are you babbling about?

Ps i like to develop my character... just don't like Morrowind's dice role game feature.

BTW i also played dead is dead aka ironman FONV :wave:
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Latino HeaT
 
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Post » Thu May 03, 2012 4:37 pm

OMFG :facepalm: What the :swear: are you babbling about?

Ps i like to develop my character... just don't like Morrowind's dice role game feature.

BTW i also played dead is dead aka ironman FONV :wave:

the entire system of morrowind is built upon the dice roll. the character sheet.

get rid of that and you have... oblivion and skyrim.

roleplaying in games with one's mind and imagination has nothing to do with rpg-character based mechanics.

that's what i'm babbling about Ravenius. it's not a difficult concept to grasp.

i purposefully used the play on words.

after reading your posts Magy, i got the impression that you like to roleplay in the mind a lot. and, since, you don't like the very heart of morrowinds mechanic, ie. the dice roll, i brought up the common rpg vs roleplaying debate that is currently being talked about a lot on this forum.
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ruCkii
 
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Post » Thu May 03, 2012 10:44 pm

If the enemy is using ranged attacks, there's a way to avoid those that is the exact same method as Oblivion and Skyrim. Move away from the projectile as it is moving towards you. As for melee, you can't dodge that way like you can in Oblivion and Skyrim. Melee attacks will hit even as you move five inches away from the expected range of say a longsword. Just mash whatever button the Xbox controller uses for attack or click the attack button as if you were a sugar high toddler.
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Lavender Brown
 
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Post » Fri May 04, 2012 12:52 am

the entire system of morrowind is built upon the dice roll. the character sheet. get rid of that and you have... oblivion and skyrim.

This is partially true. But it's not that Magyaronny wants to rid himself of dicerolls completely - he just wants one aspect of them to be removed, which is something you and I may disagree with but hey, at least he's playing Morrowind. If he still has dicerolls for speechcraft, spellcasts, security, mercantilsm, and virtually every other thing in the game then he's already a few steps above Oblivion, and pretty much on the level with Fallout and Fallout: New Vegas, both of which are games I would consider pretty fun RPGs.

roleplaying in games with one's mind and imagination has nothing to do with rpg-character based mechanics. that's what i'm babbling about Ravenius Magyaronny it's not a difficult concept to grasp.

Fixed. I didn't say anything about babbling. All I did was find the apparent contradiction in your wording to be amusing.

Second of all, roleplaying in your head and using dice rolls and statistics for your character are two parts of the same coin. In the same way that removing dice rolls and stats leaves you with Skyrim, removing the roleplaying element and leaving just statistics and dice rolls leaves with, at best a bland simulator and at worst a Las Vegas craps table video game. The entire premise of the original RPG, tabletop D&D was to give your imagination a structure, and a format with which to impose reasonable limitations on yourself and your character, and have a sort of standard or objective format for roleplaying. Not to take the RP out of RPG.
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Isaac Saetern
 
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Post » Fri May 04, 2012 1:51 am

This is partially true. But it's not that Magyaronny wants to rid himself of dicerolls completely - he just wants one aspect of them to be removed, which is something you and I may disagree with but hey, at least he's playing Morrowind. If he still has dicerolls for speechcraft, spellcasts, security, mercantilsm, and virtually every other thing in the game then he's already a few steps above Oblivion, and pretty much on the level with Fallout and Fallout: New Vegas, both of which are games I would consider pretty fun RPGs.



Fixed. I didn't say anything about babbling. All I did was find the apparent contradiction in your wording to be amusing.

Second of all, roleplaying in your head and using dice rolls and statistics for your character are two parts of the same coin. In the same way that removing dice rolls and stats leaves you with Skyrim, removing the roleplaying element and leaving just statistics and dice rolls leaves with, at best a bland simulator and at worst a Las Vegas craps table video game. The entire premise of the original RPG, tabletop D&D was to give your imagination a structure, and a format with which to impose reasonable limitations on yourself and your character, and have a sort of standard or objective format for roleplaying. Not to take the RP out of RPG.

good fix, lol.

the problem is i'm on consoles right now and so i'm bitter, lol, about those like Magy that can use mods and the lack of basic mod-like features on the consoles.

for me, the rping aspect is a given, yet, many apologists (not implying Magy) will ignore deficiencies with a "just roleplay" rationale. i absolutely think the mind and imagination should and must be able to be used for any good quality rpg.

it's just that the whittling away of the actual rpg-elements of a rpg and the acceptance of gamers to let developers get away with it is becoming very frustrating for me, to say the least, lol.
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ezra
 
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Post » Thu May 03, 2012 2:48 pm

I'm a 360 player myself and only played Oblivion on PC (first on 360 when it came out)

I tried vanilla Morrowind right after Oblivion and didn't like it's combat mechanic and stopped playing it and gave my GOTY away... now years later i gave it another go (got my GOTY back) and again didn't like it... someone on the forums who don't use it gave me a link to that cheat... yeah, i called it. And now i CAN play it and having fun on my 4/5 year old crappy laptop :tongue:
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Cash n Class
 
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Post » Thu May 03, 2012 4:38 pm

hey, if you figured a way to make the game fun for you, nice job.

man, i really want a new computer, though,lol
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Kay O'Hara
 
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Post » Fri May 04, 2012 1:01 am

man, i really want a new computer, though,lol

Me too man... me too.

:foodndrink:
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Georgia Fullalove
 
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