Warnings.txt, has it a maximum allowable size?

Post » Thu May 03, 2012 9:11 pm

Got a problem with a Warnings.txt file that is normally about 5kB but a bug is filling it with TES3Stream error lines; eventually Windows 7 is trapping a CTD & is closing Morrowind down. Warnings.txt is about 30kB when I look at it. So, I was wondering if anybody knows if it has a maximum size?

jc
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Kanaoka
 
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Post » Fri May 04, 2012 3:40 am

Got a problem with a Warnings.txt file that is normally about 5kB but a bug is filling it with TES3Stream error lines; eventually Windows 7 is trapping a CTD & is closing Morrowind down. Warnings.txt is about 30kB when I look at it. So, I was wondering if anybody knows if it has a maximum size?

jc

What are you talking about? Why would there be a maximum size for a txt file? However, if your Warnings.txt is 30kB then your Morrowind install is very buggy. Why don't you post the contents of the Warnings.txt file, so we can check for issues.

Also how is Windows 7 "trapping a CTD"? A CTD happens when there is a unhandled exception or other memory error. If the warnings.txt is that large you may have a memory leak.
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Natasha Biss
 
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Post » Fri May 04, 2012 1:05 am

What are you talking about? Why would there be a maximum size for a txt file? However, if your Warnings.txt is 30kB then your Morrowind install is very buggy. Why don't you post the contents of the Warnings.txt file, so we can check for issues.

Also how is Windows 7 "trapping a CTD"? A CTD happens when there is a unhandled exception or other memory error. If the warnings.txt is that large you may have a memory leak.

O.K. I will rephrase.
I know exactly what the bugs efffect is, it adds a TES3Stream warning line to Warnings.txt ad infinitum. Windows 7 is eventually
coming up with its "Morrowind has stopped Working, closing down" messge. Given that a txt file can be any size I was just curious as to whether gamesas might have deliberately set a limit to the number of messages that could be sent to Warnings.txt (9 years ago HDD's were small).

As for "trapping a CTD" I've always used it to refer to occurences when modern versions of Windows closes a program down rather than the program causing a CTD or BSOD in the old fashioned way. But from now on I will stop using using this phrase.

Sorry for the confusion.

jc
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Trevi
 
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Post » Fri May 04, 2012 12:43 am

O.K. I will rephrase.
I know exactly what the bugs efffect is, it adds a TES3Stream warning line to Warnings.txt ad infinitum. Windows 7 is eventually
coming up with its "Morrowind has stopped Working, closing down" messge. Given that a txt file can be any size I was just curious as to whether gamesas might have deliberately set a limit to the number of messages that could be sent to Warnings.txt (9 years ago HDD's were small).

As for "trapping a CTD" I've always used it to refer to occurences when modern versions of Windows closes a program down rather than the program causing a CTD or BSOD in the old fashioned way. But from now on I will stop using using this phrase.

Sorry for the confusion.

jc

Well a text file would have to be about 200,000 pages to equal 1GB so I doubt Bethesda would have to program a limit on the Warnings.txt. The program will crash before it gets near that and the Warnings.txt clears itself when the program is re-initialized.

"xxxxxxx has stopped responding..." is no different from a CTD where there is no error message.
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RUby DIaz
 
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