so i was thinking randomly and tel fyr came to mind...

Post » Thu May 03, 2012 11:28 pm

has anyone ever made a mod that makes the corpusarium (spelling may be off) like waaaaaaaay bigger and scarier and filled with more treasure chests to add to that awesome treasure hunt? or anything in general to make it way more rewarded for finding the last living dwemer...ever? like different more advanced stages of corprus and all that??
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Sarah MacLeod
 
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Post » Thu May 03, 2012 8:06 pm

woah, this was put in the wrong section. umm anyway to get this to the mods section?!?! :o
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Mark Hepworth
 
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Post » Fri May 04, 2012 1:28 am

Looked in the Nexus and PES, didn't find anything. May still be out there, though. If you want a moderator to move your thread, you can report the first post and just ask.
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Sierra Ritsuka
 
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Post » Thu May 03, 2012 6:52 pm

about the only thing i can think of is westly redid the corpus stalkers, And that is a definite improvement.
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Steven Hardman
 
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Post » Fri May 04, 2012 4:01 am

If I have a good reason other than just more treasure, I might expand some aspects of Tel Fyr as part of Keening, since Divayth Fyr is intertwined with the Lore of my expansion. The "Treasure Hunt" idea seemed a bit out of place/ tacked on, to me, in the first place, which is probably why the Beths didn't make that a huge part of it. It was probably just there for players that stumbled into Tel Fyr without a quest. Divayth and the whole location are fascinating, so I'm sure I'll end up doing something with it, but I'll need to do more research and find aspects of it in Lore that leaves gaps.
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STEVI INQUE
 
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Post » Thu May 03, 2012 6:45 pm

I've considered it but the last thing I would want to do is create an inferior version for such a wonderful place.

I've been procrastinating my Magas Volar remake, though. (Magas Volar being the place you receive the Daedric Crescent). I figured the amulet wouldn't take you immediately to the boss, so I had the player warped to a ruined daedric shrine to turn off four barriers that would open the gate to the Lord. Four 6th House bells (daedric bells don't exist unfortunately) were hit with a hammer and they warped you to four ancient daedric worshipping areas (one being the depths of a Dunmer tomb, another being a Nordic Barrow, the third being a Dwemer ruin, and the fourth a demonic version of Tel Fyr filled with daedra.) FINALLY you open the gate and get to the boss, kill boss receive loot leave.

I had plans for a house, but there's too many of those. If I get around to finishing up this one, my dwemer ruin mod, and my dagon fel prototype I'll consider Tel Fyr :P But I hate hate hate working with the telvanni tileset it's so frustrating to make things look good.
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Kelsey Hall
 
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Post » Thu May 03, 2012 8:51 pm

That sounds really good, Mortimer - have you started work on that? or is it just an idea at this point?
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Bee Baby
 
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Post » Fri May 04, 2012 4:42 am

mortimer and dana nova, i have plenty of ideas. mortimer i really dig your idea for magas volar!!! im sure you can find someone to make you a sick daedric bell (all pointy and spiky)!! i mean im not a modder by any means, but im a pretty big lore buff (used to have my hands in pretty deep with a lot of the sermons and such back in 2008) and i deff have a lot of ideas, especially for the corprusarium. but i wouldnt want to just like say, here my ideas, now make it. i agree, the treasure hunt it kind of tacked on but its still prettty cool, having to find all the keys and the right chests. i just know it can be improved greatly. let me know if i should continue on if anyone is inerested???
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CHARLODDE
 
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Post » Thu May 03, 2012 3:53 pm

Well, you can certainly toss your ideas out there as ideas/ requests for the modding community. I just haven't gotten to the point in my story where the player would interact with tel fyr, so I haven't really brainstormed it much.
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Eliza Potter
 
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Post » Thu May 03, 2012 8:26 pm

That sounds really good, Mortimer - have you started work on that? or is it just an idea at this point?

It's mostly finished, I haven't released it because I'm a bit of a perfectionist, but so are most modders I would assume. It'll get released one way or another.
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u gone see
 
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