Kill count

Post » Thu May 03, 2012 9:20 pm

I have found two tutorials of how to write a script that counts how many Actors have been killed by a specific weapon (thus making the weapon stronger and stronger). Is there also a way to write a kill count script that works without using a specific weapon?

Thanks
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Jesus Duran
 
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Post » Thu May 03, 2012 6:13 pm

Just use getPCMiscStat 5 and getPCMiscStat 6 to check creatures and people killed. This only works for the PC though. If you want to do it for all actors you could use an event handler.
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Anna Krzyzanowska
 
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Post » Thu May 03, 2012 7:54 pm

Thanks, that was just what I was looking for :-)
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rae.x
 
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