[RELz] Skyrim Ingredients for Oblivion

Post » Thu May 03, 2012 10:38 pm

Alchemists, Nords and epicures of Tamriel rejoice! Ingredients from Skyrim's frozen tundras are now available in Cyrodiil. Cook up a batch of tasty apple cabbage stew, uncork a bottle of Black-Briar Reserve and brew some new potions.

Now enjoy your favorite foods and drinks too! Cooking! Drinking! More Cheese for everyone!!

Current Version: v 0.5
TESNexus DL: http://www.tesnexus.com/downloads/file.php?id=41348

This mod adds ingredients from TESV: Skyrim into Oblivion. You can find alchemical ingredients for purchase from Selena Orania or Suurotan in Bruma or at the Gilded Carafe in the Imperial City. You will find edible ingredients such as Salt Piles and Chicken Eggs for sale at food vendors and in random locations. Certain vendors sell drinks and/or cheeses from Skyrim too. You can also cook certain foods using a Cooking Pot or Roasting Spit.

Extra goodies are now provided for COBL users, and even more for users of MMM COBL (including FCOM, OOO+MMM, etc). Be sure to check the optional downloads.

The following foods, drinks and alchemical ingredients are added:
* Abecean Longfin * Alto Wine * Apple Cabbage Stew * Bear Claws * Bee * Beef Stew * Beehive Husk * Black-Briar Mead * Black-Briar Reserve
* Bleeding Crown * Blisterwort * Blue Butterfly Wing * Blue Dartwing * Blue Mountain Flower * Boiled Creme Treat * Briar Heart * Butterfly Wing
* Cabbage * Cabbage Potato Soup * Canis Root * Charred Skeever Hide * Chaurus Eggs * Chicken's Egg * Chicken briast * Clam Meat * Cooked Beef
* Creep Cluster * Cyrodilic Spadetail * Deathbell * Dwarven Oil * Eidar Cheese Wedge * Eidar Cheese Wheel * Elsweyr Fondue * Elves Ear
* Eye of Sabre Cat * Falmer Ear * Frost Mirriam * Giant Lichen * Giant's Toe * Glowing Mushroom * Goat Cheese Wedge * Goat Cheese Wheel
* Gourd * Grass Pod * Green Apples * Grilled Chicken briast * Grilled Leeks * Hagraven Claw * Hagraven Feathers * Hanging Moss * Hawk Beak
* Hawk Feathers * Histcarp * Honeycomb * Honningbrew Mead * Horse Haunch * Ice Wraith Teeth * Imp Stool * Jazbay Graqes * Juniper Berries
* Juniper Berry Mead * Large Antlers * Luna Moth Wing * Mora Tapinella * Mudcrab Chitin * Namira's Rot * Nord Mead * Nordic Barnacle
* Orange Dartwing * Pine Thrush Egg * Powdered Mammoth Tusk * Purple Mountain Flower * Rabbit Haunch * Raw Rabbit Leg * Red Mountain Flower
* River Betty * Rock Warbler Egg * Roast Mutton * Roasted Boar * Sabre Cat Tooth * Salmon Steak * Salt Pile * Scaly Pholiota * Silverside Perch
* Skeever Tail * Slaughterfish Egg * Small Antlers * Snowberries * Spiced Wine * Spider Egg * Spriggan Sap * Swamp Fungal Pod * Thistle Branch
* Tomato Soup * Torchbug Thorax * Tundra Cotton * Vegetable Soup * Venison Chop * Venison Stew * White Cap * Wisp Wrappings

DISCLAIMER: No resources from TESV: Skyrim were used in the making of this mod.
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ezra
 
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Post » Fri May 04, 2012 4:04 am

Please try it out, any feedback is welcome. If you'd like to help out, particularly with meshing any new ingredients, please let me know.
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Brandon Wilson
 
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Post » Fri May 04, 2012 3:01 am

This looks good. Question: While I appreciate that you added these items to Bruma vendors specifically, why not also make a version to add to leveled lists?
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k a t e
 
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Post » Thu May 03, 2012 3:10 pm

This looks good. Question: While I appreciate that you added these items to Bruma vendors specifically, why not also make a version to add to leveled lists?

Thanks. I will probably do some more with the levelled lists once the rest of the ingredients are done. :thumbsup:
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Hannah Barnard
 
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Post » Thu May 03, 2012 11:28 pm

V 0.2 -- Update is posted. The remaining ingredients are all in there now.
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alyssa ALYSSA
 
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Post » Fri May 04, 2012 2:31 am

V 0.3 -- Update is posted.
* Adds food, drinks and cooking.
* Adds more items to the levelled lists for food drops and creature drops
* Optional esp for COBL users makes extra changes.
* Optional esp for MMM+COBL users (including FCOM, etc), adds more items as creature drops.
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helliehexx
 
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Post » Thu May 03, 2012 2:20 pm

v 0.5 -- Update is posted.

- added an MMM version with no Cobl requirement.
- added random drop chances to several enemy NPC types (necromancer bosses for example).
- slightly improved resources (meshes, textures, normals) for most of the drinks

Also didn't post an update for version 0.4 in March:

v 0.4
- added support for Real Hunger (COBL versions)

- lowered prices for all mead drinks
- increased available quantities for beef, cabbages, leeks, tomatoes, potatoes, garlic, carrots
- changed Roast Mutton to Mutton Chop
- added Roasted Game, mainly for Cobl and MMM versions
- added Smoked Durzog for Cobl and MMM versions
- added Dog Haunch for MMM version
- Roasting Spit can now cook virtually all types of meat available in-game for each version (mainly changed for Cobl/MMM)
- Increase drop chances for optional creature drops
- Added Random Levelled list for alchemy items.

Unless someone has suggestions for improvements or bugs to report, this (v 0.5) is apt to be the final or near-final release, barring some major inspiration or improvement. Enjoy.
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Prisca Lacour
 
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Post » Fri May 04, 2012 5:06 am

Thanx mucho for the update, dreamed1. :thumbsup:

I've been using v0.4 for some time now and your update has reminded me how fond I am of the additional ingredients. I mean what's not to like about Elf Ear, Imp Stool, and Spider Egg? Also just realized I hadn't got around to giving it the endorsemant it deserves. :blush: So... I'll take care of that right now. :bolt:
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Brιonα Renae
 
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Post » Fri May 04, 2012 1:16 am

I would use this in a second if not for this business with the cooking pot and roasting spit. That kind of bloat is frustrating. It would be much better to keep crafting/needs stuff in an optional plugin.
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lilmissparty
 
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Post » Thu May 03, 2012 7:29 pm

@garx - thanks so much for your kind words. I'll admit I did a double-take the first time I saw an imp stool... :blink:

@onmyojiomn - fair enough. I'll point out though that the cooking pot and roasting spit make a grand total of 2 items and 2 scripts. I'm not sure I'd call that "bloat"; you certainly don't need to buy/take them or use them if you don't want. The ingredients will still be there for alchemy and such. If it really bothers you that much, it would take about 2 clicks in the Construction Set to remove them though. Perhaps send me a PM if you're interested.
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Phillip Brunyee
 
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