Question about my load order

Post » Fri May 04, 2012 5:18 am

You may not even have to look at my load order. Skip to below it.

Spoiler

00 Fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 BrokenSteel.esm
04 PointLookout.esm
05 Zeta.esm
06 Hairday.esm
07 Project Beauty.esm
08 Vault 101 Revisited.esm
09 CubeExperimental (EN).esm
0A RatTrapRemastered.esm
0B Mart's Mutant Mod.esm
0C Enhanced Weather - Rain and Snow.esm
0D Xepha's Dynamic Weather.esm
0E EnhancedChildren.esm
0F AliciasCuteShop.esm
10 FNNCQ.esm
11 FNNCQ_DavidsLab.esm
12 Sydney Follower.esm
13 Alton, IL.esm
14 Stop Insulting Me Outcasts.esp
** Project Beauty- Broken Steel.esp
** Project Beauty- Point Lookout.esp
15 DK_BulletTime.esp [Version 1.0.3]
16 Sprint Mod.esp
17 GalaxyNewsRadio100[M].esp
18 PowerArmorTraining.esp
19 RatTraqeyeCandy.esp [Version 1.0]
1A RatTrapRadio.esp [Version 1.0]
1B RatTrapSound.esp [Version 1.0]
1C The Mantis Imperative - Mantis.esp [Version 1.08]
1D Explosive Entry.esp
1E AliciasCuteShopDoorOverride.esp
1F AsharasFormalClothing.esp
20 K2_GirlieGirlVaultBabe.esp
21 Lookout Outfits.esp
22 PEDress.esp
++ TeslaForGirls.esp
23 Childhood Beginning.esp [Version 4]
24 Mart's Mutant Mod.esp
25 Mart's Mutant Mod - DLC Anchorage.esp
26 Mart's Mutant Mod - DLC The Pitt.esp
27 Mart's Mutant Mod - DLC Broken Steel.esp
++ Mart's Mutant Mod - DLC Point Lookout.esp
28 Mart's Mutant Mod - DLC Zeta.esp
++ Mart's Mutant Mod - Zones Respawn.esp
++ Mart's Mutant Mod - Tougher Traders.esp
++ Mart's Mutant Mod - Natural Selection.esp
++ Mart's Mutant Mod - Master Menu Module.esp
29 Mart's Mutant Mod - Project Beauty.esp
++ CrossRepairWeapons.esp
++ AnchoRepair.esp
++ PittRepair.esp
2A BSteelRepair.esp
2B PLookoutRepair.esp
2C MZetaRepair.esp
2D Enhanced Weather - Rain and Snow in Fallout.esp
2E Enhanced Weather - Weather Sounds in Interiors.esp
2F Enhanced Weather - Sneak Bonus during Storms.esp
30 Enhanced Weather - REBOOT.esp
31 Fellout-Full.esp
++ Fellout-Anchorage.esp
++ Fellout-BrokenSteel.esp
32 Fellout-PointLookout.esp
33 Fellout-Zeta.esp
34 FelloutNightsRestored.esp
35 Xepha's Dynamic Weather - Main.esp
36 Xepha's Dynamic Weather - Anchorage.esp
37 Xepha's Dynamic Weather - The Pitt.esp
38 Xepha's Dynamic Weather - Broken Steel.esp
39 Xepha's Dynamic Weather - Point Lookout.esp
++ Xepha's Dynamic Weather - Night Eye Edition.esp
++ Xepha's Dynamic Weather - Rain (NEE).esp
3A Xepha's Dynamic Weather - Rain.esp
3B Xepha's Dynamic Weather - Sandstorm.esp
++ Sydney Follower - Load Order Fix.esp
3C K2_GirlieGirlBadlands.esp
3D Expensive Pre-war suits.esp
3E CubeExperimental (EN) Remove Vertibird Objects From Cell.esp
** FNNCQ Slave Follower Fix.esp
3F PowerArmorTraining_Linden.esp
40 Cleaning up the trash in Fort Independence.esp
41 KarmaThresholdExtreme1010.esp
++ Expanded Vendor Inventory.esp
++ Ammo Box Respawn.esp
++ medkit and toolbox respawn.esp
++ My Female Power Armor.esp
++ My Female T51b Armor.esp
++ My Respawning Nuka Machines.esp
++ My Many Containers Respawn.esp
++ My Hit Squad Requirement Gimp.esp
42 My Increased Weapon Damage.esp
43 TheOutcastCollectionAgent.esp
44 Realistic Sneak Mod.esp
45 Magic Fingers Perk No Karma.esp
46 Junktownagent420.esp
47 JunktownPlayerhouseagent420.esp
** Dr. Li is 37 and Hot.esp
++ Defender Morgan is Hot.esp
** Star Paladin Cross is 37 and Hot.esp
** Sydney is Hot.esp
48 Bashed Patch, 0.esp
49 MMM - Mantis - Merged.esp
4A Despicable Dashwood v2.esp

I've decided to come back to Fallout 3 because I'm too stupid to grasp Skyrim's papyrus. The only way is for me to evolve by 100,000 years or so. Also, I miss Fallout 3 and never finished Alton, IL. This is my load order intact from when I last played FO3. MMM RC6.1 is present.

My question is, these files...

++ Mart's Mutant Mod - Zones Respawn.esp
++ Mart's Mutant Mod - Tougher Traders.esp
++ Mart's Mutant Mod - Natural Selection.esp

should be completely deactivated?
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri May 04, 2012 6:38 am

No, those MMM modules are fine to keep loaded. IIRC they only had to be deactivated if you were using FWE and MMM together with the FOIP patches.

As for your load order, drop Enhanced Weather - Sneak Bonus during Storms.esp and Enhanced Weather - REBOOT.esp. You won't need the REBOOT.esp if you have the latest version of Enhanced Weather. Also Dynamic Weather has it's own module for sneak bonuses and the author recommends to use that one instead of the one from Enhanced Weather.

Don't know why you're using Fellout and Dynamic Weather together, one is going to completely overwrite the other.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Thu May 03, 2012 10:04 pm

So now I have added FWE. So the setup is now FWE + MMM + FO3 Redesigned.

This means I do not activate or merge the MMM Master Menu Module.esp or use it in any way?
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Thu May 03, 2012 4:01 pm

Since you're using FWE+MMM you can drop the following mods...

Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp

...as they are included in Mart's Mutant Mod - FWE Master Release.esp from FOIP.

Don't forget Mart's Mutant Mod - FWE Master Release + DLCs.esp and Mart's Mutant Mod - Project Beauty + FWE.esp though.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Fri May 04, 2012 7:00 am

Thank you very much for your help, GhostNull.
The mods are working together and it's good to fight raider medicine men, talon commanders, etc, along with having to eat and sleep.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am


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