Been trying to make myself a new "HQ" with a little more personality. For this I took Hank's Electrical Supply in Jury Street Metro area and modified both the exterior and the interior a bit. I kept it rather simple to avoid too many changes, and to learn how to properly mod before I got myself in too deep. I decided to use an already existing spot, so that adding and removing stuff of interest would go smoother. And Hank's Electrical Supply seemed ideal for this purpose. I've gone over the navmesh, both exterior and the interior, and it all seems fine. No errors popping up, and the zone exits are where they are supposed to be. I've checked and verified the doormarkers and they link up as they should. Doubleclicking on the doormarkers transfers me into the zone as it should, and I've even made sure I face the right direction when zoning. I've also tested this in-game, so the transition from outside to inside and vica versa is verified to work properly. Both the main door and the hatch on the roof.
And now to my problem. None of my companions are following me in, which I find odd. I've experienced this with my Lucy West companion mod before I did my modding, but all my other companions made the transition to and from the building just fine. Now none of my companions make it in. However, at one point my Amy Wong Companion made it in, but spawned in the back office (which didn't help much as I was forced to face the raiders alone). I'm having a hard time trying to troubleshoot this as I really don't know where to look. I would really appreciate some insight as to where my problem might be.
Also, if anyone knows about this, how do I prevent the raiders inside the building from re-spawning? I've taken out their reference markers, but that didn't prevent them from appearing. When I use FO3Edit, I can still see their reference from Broken Steel DLC. Does this override my mod, and if so how do I prevent this without messing with the Broken Steel DLC itself?
For the record, I've done the BOSS routine, Merged Patch and Archive Invalidation. Even made my mod into an .esm for optimal compatibility.
I'm stumped and I would really appreciate some help here. Tried to search for a sollution, but so far none worked.