Object in Use issue

Post » Thu May 03, 2012 4:29 pm

Hello everyone,
I tried searching the forums for any related topics or issues any one else was having and couldn't find anything, so I apologize if this has been covered before, but a team and I are working on an add-on for Fallout 3 for our senior project, and I've run into a small (but significant) bug I can't seem to work out.



I have an actor talking through a talking activator, who asks for a password to unlock a door. The player doesn't know the password at first and is denied entry, and must go find out the password from another actor. the actor approaches the talking activator, a conversation plays out, and the player is allowed entry.

It works up to this point.

Now, I have it scripted to where the player will have to say the password every time they leave and come back in order to regain entry: I am, however, unable to test if this works because the talking activator (intercom) responds "object in use by another person" (or something like that) when i try to activate it. I'm suspecting its leftover from my other actor talking to it, but I'm not sure why.

Technical details:
When the player asks the outside actor for help entering, the script result from the topic adds an AI package to the actor that makes him approach the talking activator and start the conversation. the end script of the last info of the conversation removes this AI package so it doesn't keep looping.

Every time the intercom is activated the script sets the reference to the proper actor and then activates it.

I've attempted to remedy it by disabling and re-enabling the talking activator, to no avail.



Any help would be most appreciated!!
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Tasha Clifford
 
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Post » Thu May 03, 2012 4:55 pm

I appologize , that im not that technically inclined with the GECK as of yet. But Im wondering if the gaining entrance to the place could be achieved with 2 different objects.

Question on what your trying to achieve: Player show's up the first time and doesnt know the password. In essence you have a 1 time unique script , if they then go to the outside actor and recieve the password.
The then new activated script replays each time when they approach and activate the intercom.

So Im suggesting haveing 2 different objects with their own script. With the first one being disabled when the second one becomes enabled by talking to the outside actor.

Im not posotive , but I think you could stack them so they appear as one.
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Dj Matty P
 
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Post » Fri May 04, 2012 12:00 am

It's funny, I literally JUST did that, and then read your post!!
Thanks mate, it was just the ticket!
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jessica sonny
 
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Post » Fri May 04, 2012 1:49 am

LOL ... it was out there in the universe ... serendipity
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Big mike
 
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