After playing FO3 I have decided that the Gamebryo engine would be perfect for our game.
I am not in the game industry and fully understand that the chances of my game being published are very slim but will not let this stop me from creating a demo.
There are a few features that the full game will have that FO3 does not.
1. Game play revolves around 4 player characters. The player can switch between characters depending on the skills needed.
I figure it should not be too difficult to have 4 companions in which 1 is always disabled. When you switch you enable your current companion and update all states and equipment. Then copy all stats of the companion to wish to transfer to and disable that companion.
2. All 4 characters and enemies are humanimals (half human half animal). So I will need the ability to modify animalistic faces. Not 100% sure how this will work as far as customizing facial features which will need to be done for some quest. I figure features such as horns, ears and snouts may need to be an overlay and modified separably. The customization will also need to be available to the body as well seeing as you will have characters that are bears, birds, lizards and cats. Also some enemies will be chimera (3 or more animals).
3. Maps are more dynamic. I will need a script that can add random landscape features to keep the player guessing.
The question and input I am asking for here are:
Legal, can I make this much modification to FO3? I plan of changing out as much as possible. New weapons, items, characters, landscaping... everything. Some things may be kept. Why spend time creating books, rocks and simply object when they are already in FO3.
What other tools do you suggest to use for this much modification? I have basic knowledge of LightWave and 3DS max. I'm not great at character modeling and will likely need help from others to create and rig enemies and characters.
With the rigging how does Gamebryo handle bones or is there another method of working character animation inside the game engine.
Any amount of help or advice will be greatly appreciated. My end goal is to create a demo so I have something worth giving to Bethesda to help finish a salable product. When the demo is finished it will be put out for free as a mod for FO3.