Wierd thing added by mods

Post » Tue Nov 17, 2009 11:00 am

I recently installed morrowind again and got some mods, one has a wierd feature that makes NPCs talk to you whenever you get near them or enter their zone again or sometimes just randomly, does anyone know which mod does this? I would post my mod list but I can't work out how to get morrowind plugin manager to generate one, if someone could inform me how would be appreciated, thanks all
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Tue Nov 17, 2009 10:07 am

You mean that they say something, ar that they open dialogue menu?
To post at least your mod list (not load order) open the morrowind.ini file and GameFile= entires from bottom of the config file.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Tue Nov 17, 2009 10:43 am

Everyone looking like an Anime character.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Tue Nov 17, 2009 12:19 pm

You mean that they say something, ar that they open dialogue menu?
To post at least your mod list (not load order) open the morrowind.ini file and GameFile= entires from bottom of the config file.

I mean they just open a dialogue menu without me doing anything, also mod list is below
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Flora Glow.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=800
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=750
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tribunal.esm
GameFile3=Morrowind Patch v1.6.4.esm
GameFile4=Better Heads Tribunal addon.esm
GameFile5=Better Heads Bloodmoon addon.esm
GameFile6=Better Heads.esm
GameFile7=Texture Fix 1.8.esm
GameFile8=WeatheredSigns.esp
GameFile9=Sn_FastTravelbySea v1.0.esp
GameFile10=Healers.esp
GameFile11=Service_Requirements.esp
GameFile12=AtmosphericSoundEffects-3.0.esp
GameFile13=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile14=TRIB_witchgirladvent1.esp
GameFile15=Better Bodies.esp
GameFile16=farrp_WeaponCompilationMod_V2.esp
GameFile17=EcoAdj Ingredients.esp
GameFile18=EcoAdjDaedricDrops.esp
GameFile19=EcoAdj(Sri+Ingredients).esp
GameFile20=Illuminated Windows.esp
GameFile21=ASE Tribunal Expansion.esp
GameFile22=ASE Bloodmoon Expansion.esp
GameFile23=Illuminated Windows - Bloodmoon.esp
GameFile24=Syc_HerbalismforPurists.esp
GameFile25=Syc_HerbalismforPurists_BM.esp
GameFile26=Syc_HerbalismforPurists_TB.esp
GameFile27=A_flock_of_seagulls.esp
GameFile28=k_weather.esp
GameFile29=Morrowind Code Patch Showcase.esp
GameFile30=EcoAdjMerchantSkills (Disposition Edit).esp
GameFile31=EcoAdjCrime (Tresspass Edit).esp
GameFile32=k_weather (louder sounds).esp
GameFile33=k_in_tent.esp
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Tue Nov 17, 2009 10:45 pm

Well personally I don't see antyhing that may be doing that strange thing, but MLOX came up with that:

(Note that when the load order input is from an external source, the [SIZE] predicate cannot check the plugin filesizes, so it defaults to True).
[NOTE]
> 'EcoAdj(Sri+Ingredients).esp'
| !! Uses deprecated AddToLev* function to modify gamesas leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see (Some patches may be available at that link):
| !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists
[CONFLICT]
> 'AtmosphericSoundEffects-3.0-Tribunal.esp'
> 'AtmosphericSoundEffects-3.0.esp'
| Choose ONLY ONE of these plugins.
| (Ref: "readme_ase30.htm")
[CONFLICT]
> 'AtmosphericSoundEffects-3.0.esp'
> 'Tribunal.esm'
| You should use AtmosphericSoundEffects-3.0-Tribunal.esp instead.
| (Ref: "readme_ase30.htm")
[NOTE]
> '[SIZE 14805 Healers.esp]'
| !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool.
| !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html )
[NOTE]
> 'Illuminated Windows.esp'
| ! Dark Angel suggests changing your morrowind.ini so quadratic lighting is used.
| ! See Illuminated Windows.zip/"DrkAngel readme.doc"
[CONFLICT]
> 'k_weather (louder sounds).esp'
> 'k_weather.esp'
| Choose ONLY ONE of these plugins.
[NOTE]
> 'Morrowind Code Patch Showcase.esp'
| ! The Morrowind Code Patch Showcase does not need to be loaded for MCP to function. Disable the mod after you have compared how patched Morrowind differs from normal Morrowind.
| ! (Ref: "MCP Readme.txt")
[NOTE]
> 'Service_Requirements.esp'
| The latest version of Service Requirements is 1.4.3, available from Elricm:
| http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4524
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Tue Nov 17, 2009 8:08 am

Fairly sure it's the MPP. The MPP incorporates some fixes from TheOtherFelix's VGreetings mod:
All of the bugfix content from the VGreetings series has been addressed by the Morrowind Patch Project. None of the extra features are included, and upon testing, the Morrowind Path Project and VGreetings are very compatible.
In VGreetings NPCs will er... greet the player (sound files are played). VGreeting readme:
Imperials and Dunmer throughout the game with a disposition above 50 or 60 will now have a 10% chance (see section 4 at the end of this document) of using a Hello voice that acknowledges one of the PC's faction affiliations.

In addition, Dunmer will now acknowledge the PC's Great House rank (if present) over an equivalent Imperial Legion rank, with Imperials still giving higher priority to the Legion rank. Female Ashlanders will greet the PC as Nerevarine if the sign given by the appropriate tribe is being carried (or if all four signs are carried, for those outside of the main camps).

Vampire recognition Hello voices will now only be used by NPCs unwilling to speak with vampires. Most NPCs who would originally flee from or attack vampires only after dialogue was initiated will now react automatically after using a vampire recognition voice greeting. A global variable, VGVampHidden, has also been added which will disable vampire recognition Hello voices when set to any value greater than 0.

Vampire Attack and Hit voices now filter by variable rather than ID. This allows vampires to use race/six appropriate vampire sounds without requiring unique Voice entries, if the variables "cattlekilled" and "fightset" are declared in their script.

Many other, often previously unused or incorrectly used, voice samples in all sections will now also be used under appropriate circumstances.
Not sure how much of that has made its way into the MPP.

[Edit: typo]
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Tue Nov 17, 2009 9:39 am

Fairly sure it's the MPP. The MPP incorporates some fixes from TheOtherFelix's VGreetings mod: In VGreetings NPCs will er... greet the player (sound files are played). VGreeting readme:Not sure how much of that has made its way into the MPP.

[Edit: typo]

I amusing both MPP and VGreetings and am very pleased wit the results.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm


Return to III - Morrowind

cron