Vault 11 captures this process. Upon first reaching the vault, the messages on the computer terminals don't seem to make sense. It is only until after exploring deeper that one realizes how undesirable it is to be elected overseer. I enjoy this process of piecing together what happened to the places I'm exploring long after the events went down.
There remains the issue, however, of what these pieced-together stories mean. I encourage people to post on this thread their interpretations of their favorite plots and subplots from the Fallout games.
For example, I was struck by the irony of "A Valuable Lesson" in Fallout New Vegas. Allen Marks breaks into the Sunset Sarsaparilla Headquarters apparently believing in the tales of Festus's treasure only to be disappointed by the plastic-deputy-badge reward. He fails to notice the real, unintended prize - the 1,500 or so bottle caps that can be found in the room. But we can call it a prize only because of the events outside that made bottle caps so valuable.
It's funny to think how the value of the contents of a sealed room can change in such a major way from what its owner had intended. Marks fails to notice this, but I hope other players out there didn't.
What are some of your favorite stories from the Fallout games? How do you interpret them?