A few questions that I'm hoping someone will be able to answ

Post » Fri May 04, 2012 2:08 am

While working on my next update to NVInteriors I've run into a few perplexing issues, I'm really hoping someone on the forums can fill in the blanks for me.

First, Does anyone know if the "Bartender, Idle markers and, animations actually work? I use them but, my new NPC's are never doing what they should be, they just stand there. I've tried a clean save so, it's not an issue of the cell being loaded before I test.

Secondly, While looking at Gomorah to see how the dancers and, gamblers worked I noticed the navemesh had pink lines around some of the edges. (Similar to when you connect two worldspace cells navemesh's but, not green, They are pinkish.) I assume it indicates a connected navemesh but, "Finalize cell navemesh" does not produce this result in an interior cell.

What is the purpose? What does it Do? and, How do I get the navemesh to properly finalize. I would like my "Table dancers" to climb off of the table "Flirt" and then, climb back up for another dance.

That is if my assumption of the Pink lines indicating a connected navemesh is correct.

Lastly, When setting up NPC patrols, what is the relevant time, when setting "Idle Time" on the X-marker heading or Idle marker. (For example: setting "Idle time" to (30) is that "30 sec." real time or "30 sec." game time? (Which wouldn't be more than a split sec.) I just don't want my NPC's patrols running from one "Idle marker" to the next and I'am, trying to figure out the timing.

Thanks for any help,

cev
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ZANEY82
 
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Post » Fri May 04, 2012 6:12 am

If you mean using the defaultbartender idlemarker they don't work. The animation files are renamed for some reason and you'll have to remake the idle marker with the good animations. They are still here but with another name and the old default idle marker does nothing.
Bu you can use the barkeep furniture marker instead, this one works even better than the idle marker.

Do you have a picture of the pink connections ? I looked at the gomorrah and found nothing like that, in normal or navmesh display. Just normal navmesh yellow border around the table and cage dancer, and an enable marker
Here is a picture, it is simpler to see : http://imageshack.us/photo/my-images/40/gomorrahu.jpg/
(By the way, did you notice the navmesh on the stair ?)

For the third, I never used patrol packages in FONV but in FO3 it is in real time. I used it for doctors visiting the patients in their clinic, hey stand in front of the bed for the specified time and play the animation. Perhaps it works only when an idle animation is attached, though. I don't use this for patrolling guards because they are paid to patrol, not to loiter.
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Breanna Van Dijk
 
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Post » Thu May 03, 2012 9:44 pm

Here is a screen of the navemesh anomaly I can't figure out, it is in Interior cell "Gomorrah00" http://s967.photobucket.com/albums/ae157/chucksteel/navemesh/?action=view¤t=Gomorrah00.jpg

Thank you for the other info on markers, NPC's are the bain of my existence but, there necessary for what I'm working on. I've got to figure out there patrols and, packages for everything to feel right.

Any thoughts on that Pink marker line would be helpful.

thanks

cev
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Ash
 
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Post » Thu May 03, 2012 8:15 pm

This cell has 5 separate navmeshes. It looks like when the navmesh is finalised, a 'connection' is made between them for AI pathing purposes, represented by the pink lines. Similar to the green connection on exterior cells.
That would be my interpretation of it. Or there's a button or function when editing the navmesh to do it?
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Taylrea Teodor
 
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Post » Fri May 04, 2012 6:08 am

This cell has 5 separate navmeshes. It looks like when the navmesh is finalised, a 'connection' is made between them for AI pathing purposes, represented by the pink lines. Similar to the green connection on exterior cells.
That would be my interpretation of it. Or there's a button or function when editing the navmesh to do it?

That was my interpretation too but, when I have a cell with two separate navemeshes, I don't get the Pink lines when I finalize. i have an NPC dancing on a pool table and, would like to be able to have them leave the table at some point.

My issue is I don't know how to finalize the cell in a way that will achieve this result. I thought finalize navemesh would do it, it didn't and, I can't see a button or any way to make this work.

cev
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Matt Bee
 
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