Help request, Testing, Debuging

Post » Fri May 04, 2012 1:30 am

I'm almost ready for an update to NVInteriors but, suddenly out of no ware I've started to get CTD's, Exit crashes and, other issues. I've cleaned the mod several times, When I use FNVedit to check for errors I get,

"[00:00] Checking for Errors in [02] NVInteriors_WastelandEditon.esp
[00:03] DATA - Flags ->
[00:03] Above errors were found in :WastelandNV "Mojave Wasteland" [WRLD:000DA726]
[00:03] Above errors were found in :GRUP Top "WRLD"
[00:04] NAME - Base -> Found a IMOD reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:04] Above errors were found in :[REFR:020112BA] (places ModNVHuntingRifleCustomAction "Hunting Rifle Custom Action" [IMOD:0010C861] in GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47])
[00:04] NAME - Base -> Found a IMOD reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CONT,DOOR,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:04] Above errors were found in :[REFR:020112BB] (places ModNVServiceRifleForgedReceiver "Svc. Rifle Forged Receiver" [IMOD:0010C851] in GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47])
[00:04] Above errors were found in :GRUP Cell Temporary Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47]
[00:04] Above errors were found in :GRUP Cell Children of FNVIntBCBankValult "Security Office, Vault Room" [CELL:0200EC47]
[00:04] Above errors were found in :GRUP Interior Cell Sub-Block 8
[00:04] Above errors were found in :GRUP Interior Cell Block 7
[00:07] Above errors were found in :GRUP Top "CELL"
[00:07] Above errors were found in :[02] NVInteriors_WastelandEditon.esp
[00:07] All Done!"

I don't understand these errors! :swear:

I also had two venders which worked perfectly, suddenly start causing CTD's when you, the player asks to see there inventory! I don't get why they worked at first and, now they cause CTD's! :wallbash: I can fix this issue, if I stop these NPC's from being venders and, turn them into Generic NPC's but, I really wanted to have them selling stuff.

I'm at a loss for what to do to fix this, I've tried everything I can think of and, get the same results! :verymad: If there is anyone out there that wouldn't mind taking a look at my mod to see if I'm missing something. I would really appreciate it.

Thanks in advance.

cev
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Tom
 
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Joined: Sun Aug 05, 2007 7:39 pm

Post » Thu May 03, 2012 7:36 pm

The mod where you get the errors is the one you published in your signature ?

I have no idea for the first error (flag)

But for the second one, I had lots of this kind of errors in Oblivion when I merged mods or imported a cell from a mod to another one. The ref sometimes existed in the first one and in the second, then the STAT chair suddenly became a ALCH type in the merged version and caused crashes. Or perhaps the game simply doesn't like when you place a weapon mod directly in the world. Did you try to delete this ref ?

If you post a plugin link I would gladly have a look, perhaps on another system than yours things would be different.
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Marina Leigh
 
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Post » Fri May 04, 2012 12:43 am

I did merge some plugins, I thought it was best to work things out then put them together for release. A quest, some districts, The mod I have up now is not the issue, it's the update I've ben working on that has problems. If your willing to take a look, I'll PM you a link to my WIP. I would like to keep this between us because, I don't want to release a buggy mod and, need to figure out why I'm having these issues.

I was told by someone over on the Nexus, that the errors could be ignored! http://forums.nexusmods.com/index.php?/topic/547372-help-request-testing-debuging/page__pid__4450339#entry4450339 (a duplicate thread of what I posted here!) I don't know if this is true. All I know is things worked as intended then, bam! my mod fell apart! CTD's, Exit Crashes and, all sorts of bad stuff! :swear:

Thanks for any assistance,

cev
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Theodore Walling
 
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Post » Fri May 04, 2012 9:18 am

Well, if Rickerhk says the flag error can be ignored then it is probably not important.
He suggests the same thing about the weapon mod. They have a world model but don't seem to be intended to be seen in game.
Yes, send me the PM, perhaps a fresh look can bring some fresh idea, and I am curious to see the AI bug you mention in the other post. I worked a lot on NPC AI myself and perhaps I can be of some use here (perhaps...)

edit : I just checked several working mods in FNVedit and I also always have the flag 7 unknown error too. RichterHk is right. Good to know
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NIloufar Emporio
 
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