Does Hammerfell have any cities in Dwemer ruins like Markart

Post » Fri May 04, 2012 12:00 am

Hammerfell to my understanding has the most Dwemer ruins of all Tamriel. And I know Redguard have the most Dwemer connected to their lore.

My question is whether anyone knows if there are any cities like Markarth in Hammerfell? I hoping there are as it would be cool. Markarth is a cool looking city and a Redguard version in a desert land seems a great idea. I know Hammerfell was named after Dwemer, Redguards greatly cherish Dwemer artefacts and any Redguard embarking on a military career must first brave a Dwemer ruin.
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Chantelle Walker
 
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Post » Fri May 04, 2012 2:02 am

None that we know of.
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Inol Wakhid
 
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Post » Fri May 04, 2012 4:19 am

But on the other hand, I wouldn't be surprised if there were.
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carla
 
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Post » Thu May 03, 2012 8:30 pm

That would not surprise me, but it would also depend if the Dwemer ruins are as accommodating to function as a city as Markarth was, or how Dwemer ruins are viewed by the Ra'Gada.
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Stat Wrecker
 
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Post » Fri May 04, 2012 2:00 am

I'll go visit Varlavavarda; she knows where the nearest Ra'Gada-dwarfcity is!

My real answer is there's probably at least one out there.
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Lloyd Muldowney
 
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Post » Fri May 04, 2012 10:42 am

Lets hope we find out in the next game. :teehee:
I wouldn't be surprised if there were, but I have no idea.
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Danger Mouse
 
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Post » Fri May 04, 2012 2:17 am

Hammerfell to my understanding has the most Dwemer ruins of all Tamriel. And I know Redguard have the most Dwemer connected to their lore.
Bwuh?

Unsure of where you're getting "most Dwemer ruins" - since Hammerfell was colonized late in the game by a splinter group, this shouldn't be the case. http://daryam.com/dw/Dwemr_map.jpg of Dwemer settlements just about proves that they are centered in what was once Resdayn. The Redguards are also hardly "the most Dwemer connected," since they showed up some 200 years after the Dwemer's disappearance. I'd say the Dunmer hold that role, having inhabited the same land for a millennium.

There's nothing in lore about a Redguard-settled Dwemer ruin, but there was also nothing in lore about Markarth. I imagine that at least one city exists that is built on Dwemer foundations (Gillane comes to mind), but I don't think it'd be a rehash of Markarth, not in the least due to the need for creativity.
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Joanne
 
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Post » Thu May 03, 2012 8:38 pm

It does seem quite unfortunate that there seems to be a lack of information on the lore of cities in Tamriel which have not yet appeared in any of the games. Although on the other hand this gives the creative among us the opportunity to imagine these great cities for ourselves and to be inventive with what little Lore we may have.
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Nymph
 
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Post » Thu May 03, 2012 8:12 pm

Fang Lair?

Oh, like a current, lived-in city... no
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Katie Louise Ingram
 
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Post » Fri May 04, 2012 11:09 am

It does seem quite unfortunate that there seems to be a lack of information on the lore of cities in Tamriel which have not yet appeared in any of the games. Although on the other hand this gives the creative among us the opportunity to imagine these great cities for ourselves and to be inventive with what little Lore we may have.
It's a good lore decision on Beth's part to avoid describing possible game areas too much. Remember how the Imperial City turned out compared to how it was trumped up in the pocket guide? By not saying too much, no one has any justifiable reason to be dissapointed, because bethesda hasn't given them something to expect.
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Jonathan Windmon
 
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Post » Fri May 04, 2012 6:18 am

The Redguards are also hardly "the most Dwemer connected," since they showed up some 200 years after the Dwemer's disappearance. I'd say the Dunmer hold that role, having inhabited the same land for a millennium.

Its got nothing to do with whether they lived at the same time etc. Its to do with the Redguard having an interest in Dwemer artefacts, having their province named after Dwemer - "Hammerfell". That and any Redguard embarking on a military career has to at first brave a Dwemer ruin. Who made any mention of them being around at the same time?

I am not aware of any other TES race having any similar interest in Dwemer as race related lore.
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Ron
 
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Post » Fri May 04, 2012 9:51 am

I am not aware of any other TES race having any similar interest in Dwemer as race related lore.
As I said, the Dunmer. A huge part of the history of their province is their conflict with the Dwemer, they raid the ruins frequently, and use their technology to the present day. By contrast, an interest in artifacts (also shared by the Cyrodil and adventurers/mages/researchers in general) isn't much.

Can I get a source for "any Redguard embarking on a military career has to at first brave a Dwemer ruin"? It sounds familiar, but I don't recall from where. My memory is telling me that it is the custom of a specific area rather than the whole race.
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Robert
 
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Post » Fri May 04, 2012 1:46 am

Can I get a source for "any Redguard embarking on a military career has to at first brave a Dwemer ruin"? It sounds familiar, but I don't recall from where. My memory is telling me that it is the custom of a specific area rather than the whole race.

First Pocket Guide: "The youths of Crown Totambu, for example, must sail to the Dwemer Ruins of Stros M'kai, to avoid its deathtraps and "wrestle its mechanical men back into shape" before they can join the Knights of the Scarab."
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Mandi Norton
 
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Post » Fri May 04, 2012 4:38 am

Lets hope we find out in the next game. :teehee:
NO
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Claudia Cook
 
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Post » Thu May 03, 2012 10:46 pm

First Pocket Guide: "The youths of Crown Totambu, for example, must sail to the Dwemer Ruins of Stros M'kai, to avoid its deathtraps and "wrestle its mechanical men back into shape" before they can join the Knights of the Scarab."
Thanks. As I thought, it's the custom of one specific knightly order, not Redguards in general.
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SamanthaLove
 
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Post » Fri May 04, 2012 3:26 am

"They are a highly disciplined and enterprising people, having centuries of experience with warfare in their homeland. Their warriors are acknowledged to be among the best in the world. The Redguards are also known for their naval prowess, and their fleets have proved a match for the Empire's best armadas, as seen during the Stros M'kai revolt.http://www.uesp.net/wiki/Lore:Redguard#cite_note-Redguard-14 Stros M'kai and some parts of mainland Hammerfell hold many http://www.uesp.net/wiki/Lore:Dwemer ruins, and some young Redguards seeking to enter military service must brave the dangers of these ruins.http://www.uesp.net/wiki/Lore:Redguard#cite_note-PGE1Ham-0 Most of their holidays and traditions seem to revolve around either the celebration of natural phenomena or the commemoration of great battles and warriors.http://www.uesp.net/wiki/Lore:Redguard#cite_note-HOTIB-2http://www.uesp.net/wiki/Lore:Redguard#cite_note-RTHATH-15http://www.uesp.net/wiki/Lore:Redguard#cite_note-G-16"
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Wayne W
 
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Post » Fri May 04, 2012 8:44 am

"They are a highly disciplined and enterprising people, having centuries of experience with warfare in their homeland. Their warriors are acknowledged to be among the best in the world. The Redguards are also known for their naval prowess, and their fleets have proved a match for the Empire's best armadas, as seen during the Stros M'kai revolt.http://www.uesp.net/wiki/Lore:Redguard#cite_note-Redguard-14 Stros M'kai and some parts of mainland Hammerfell hold many http://www.uesp.net/wiki/Lore:Dwemer ruins, and some young Redguards seeking to enter military service must brave the dangers of these ruins.http://www.uesp.net/wiki/Lore:Redguard#cite_note-PGE1Ham-0 Most of their holidays and traditions seem to revolve around either the celebration of natural phenomena or the commemoration of great battles and warriors.http://www.uesp.net/wiki/Lore:Redguard#cite_note-HOTIB-2http://www.uesp.net/wiki/Lore:Redguard#cite_note-RTHATH-15http://www.uesp.net/wiki/Lore:Redguard#cite_note-G-16"

Why are you using a UESP article to argue a point when Parzival has already quoted the source material for that article? The Pocket guide only specifies the practice of entering dwemer ruins as being done by one knightly order in totambu. Furthermore, the context of that quote shows that the dwemer ruin part isn't even what's important.

There is no standing army in Hammerfell, only paid militias of the oft-contested border-states and along its coastline. Ancient tradition has predisposed the Redguards to knightly orders, though, customarily in the service of royal families. Initiates of these orders must prove themselves in dangerous, even deadly, tests of skill. The youths of Crown Totambu, for example, must sail to the Dwemer Ruins of Stros M'kai, to avoid its deathtraps and "wrestle its mechanical men back into shape" before they can join the Knights of the Scarab. The more severe Order of Diagna, on the other hand, stages an annual recreation of the Siege of Orsinium, where their initiates must play the part of the Orcs....

As the full quote shows, the knights of the Scarab don't send potential recruits to the ruins at Stros M'kai because they find the Dwemer interesting. They send potential recruits there because the Dwemer ruins are death traps.
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Connor Wing
 
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Post » Thu May 03, 2012 8:21 pm

The Pocket guide only specifies the practice of entering dwemer ruins as being done by one knightly order in totambu. Furthermore, the context of that quote shows that the dwemer ruin part isn't even what's important.

Yeah, that UESP article really blows that little scrap of information out of proportion, doesn't it? It seems to completely miss the point of that section in the Guide.
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+++CAZZY
 
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Post » Fri May 04, 2012 2:14 am

Yeah, that UESP article really blows that little scrap of information out of proportion, doesn't it? It seems to completely miss the point of that section in the Guide.
That seems to be a common problem with UESP lore articles. Oh well, at least their not as bad as the Elder Scrolls wikia people. Those guys haven't even managed to remove the references to the Republic of Hahd I added into their articles a while back. (Though funny enough, they deleted the republic of Hahd article I made, calling it "fan-fiction") Which is really quite sad, since in one case they only deleted the name "republic of Hahd" without deleting mention of the events surrounding the name.
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TIhIsmc L Griot
 
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Post » Fri May 04, 2012 12:03 am

That seems to be a common problem with UESP lore articles. Oh well, at least their not as bad as the Elder Scrolls wikia people.

I think it may have even changed from "Redguards" to "some young Redguards". I recall it also saying that Redguards highly regard Dwemer artefacts. I cannot find this now. I could be wrong but I'm quite certain as it was through reading the UESP article some time back that I even went on to make a Redguard military character dressed in full Dwarven armor. I even began to think that Dwarven was perhaps an armor worn most by Redguard soldiers.
I imagined when the Redguard's invaded Orsmer lands the Redguards were in Dwarven and the Orsmer were in Orcish. Both races are historically enemies
and are quite evenly matched. Both the Orcish & Dwarven armors are likewise also on par with one another.
Now I've seen the source I can see I was mistaken
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Ronald
 
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