Assuming TES was rebooted, what they could fix

Post » Fri May 04, 2012 12:16 pm

Rumors. I thought about it and realized that they are intentionally only making European provinces as not to scare off... see I don't get that. The hostile foreign culture from Morrowind was a turnon for me. Bit of stranger in a strange land and lots of wondrous sights to see. Back in the day when we, the fans of the earlier games, made TES III such a huge hit and kept Bethesda going, probably remember that the alien-ness of it actually set it aside from everything else. I remember that in a good way, though apparently some found it distasteful. Bethesda studio games will always be behind the curve graphically, not sure why they're actually aiming for mediocrity with the settings to put a cherry on top of that. Anyway, They only have so many provinces left they can westernize, IE like ret-conning Cyrodill into a European forest, before they're left with provinces that they apparently think will scare small children or something.

I think they will reboot it before they have to make a TES game in an interesting province. (My money is on Highrock next, and possibly last). Mind you I'm a pessimist by nature... and regarding Bethesda, a pessimist by experience. But it makes sense to me. Lets say they do reboot TES. OK, might as well make some good of that.

What cannon would you change?

Obviously most of the "what cannon would I change" would be a big list of how to introduce and represent more varied and unique culture and locales into TES, so aside from that, here's what's always irked me in TES cannon:
The Khajiit belong in the frozen wasteland, while the hairless and shirtless belong in a warmer climate. The Khajiit have fur for a birthday suit. It always bothered me how they complain about the cold wearing clothing on top of fur while next to a naked human. Granted they grew up in a warmer climate they would still not be accustomed to the heat... I really doubt any sapiens that come out of such arid badlands would not lose their fur like humans did in the same environment. When they finally do get to Elsweyr or it's equivalent, I hope they research the layout of old desert settlements and things like wind catching towers and the primitive AC you could accomplish with them. Ancient civs were pretty clever, I'd assume other sapiens would come up with similar solutions. Granted foreign architecture=lostsales or something to Bethesda, I hope they at least come up with something clever and logical in cannon involving magicka.

Before I derail my own OP:
There's a bunch of magical maguffin stuff from older games that are lost somewhere or conveniently never mentioned again.
Given the chaotic nature of multiple planes, deities, and the like, there's room for lots more "lost science/technology" like the Dwarven disappearance we already have, maybe a more definitive "dark age".
There's practically nothing on magicka itself, as in, readable spell books with imaginary pseudo-physics and laws... lots of opportunity for more exposure of the mechanics of it with new or modified cannon. There's even a gag character in Skyrim, a genius court mage deep in thought whom I swear is an intentionally self-aware parody of the non-nonsensical hand-wave nature of the current magicka.

What would you retcon?
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Teghan Harris
 
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Post » Thu May 03, 2012 9:34 pm

What would you retcon?
Nothing. I would add back a more robust character generation system (Attributes, birthsigns) and encourage Bethesda to make questlines a little longer in the next game. That's it.
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J.P loves
 
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Post » Thu May 03, 2012 11:23 pm

I absolutely hate and detest reboots and avoid them like the plague.
Especially grating is the star trek reboot, where they just make it so everything never happened now and its all 'darker and more modern'.
Hate it to death. Refuse to acknowledge it as canon.

I think: If you have a story to tell, tell it. Do not hitch a ride on the success of something popular from the past and destroy the crap out of it while youre at it.
No, a 'more modern and dark' version of an old and popular tale is nothing but a scam. It means you dont have to excite people for your story, you just leech off the success of someone else. It means you dont have to be creative or even a good storyteller as someone convienently already made the world for you which you can now burn, to the dismay of everyone who liked the original story.

Its as lazy and uninspired as having a performance of Romeo and Julia, but excitingly set in gangland Chicago of the 50's.
Its cheap and this grumpy old man will have none of it.

Should TES ever reboot, then thats it.
Every relationship has a dealbreaker and being kicked in the face is one.
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Keeley Stevens
 
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Post » Thu May 03, 2012 9:06 pm

Yes, they should reboot the TES series and start over with something that's totally generic and stupid, but sells because the TES name is on it......for one game, which will destroy the reputation that they've built. That will get somebody a big bonus for saving on a ton of otherwise costly development expenses, which will allow them to skip town before the company implodes and live on the bonus money long enough to find another job somewhere else.
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SWagg KId
 
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Post » Fri May 04, 2012 9:05 am

From a lore perspective, nothing. There are a few skills I wouldn't mind having back, but otherwise that's about it.
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Mandy Muir
 
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Post » Fri May 04, 2012 5:03 am

More obvious magitech, esoterica. But, really, that's not something that requires a reboot.
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Etta Hargrave
 
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Post » Fri May 04, 2012 2:21 am

I can understand what it means to "reboot" an old TV series or movie, but how would a "reboot game" even work for such a detailed IP like TES?

I don't see how this would be possible unless you are suggesting a new game with updated engine set during the same timeframe and region of one of the previous games?

If this is what you mean, it is such a massive undertaking to develop every TES game that I don't see the point in rehashing old territory. New lands and new stories are much more interesting.
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gemma
 
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Post » Fri May 04, 2012 6:25 am

all I know is if and when they do high rock, if cannablism isnt a well known action or at least acceptable in not being a crime...i dunno. Im thinking that even though each provendence has such unigue and some bizarre lore, morrowind is gonna be the last as in something fantasy like.

And I wish it wasnt so. I mean I love the landscape in skyrim, but the people seemed to belong in cryodill even though nord culture and their behaviors are dramactically different than the imperials. Sigh, I dunno.
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Sheila Esmailka
 
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Post » Fri May 04, 2012 8:59 am

Though I don't agree with some lore I still think it should stay this way, reboots are annoying and TES has a very interesting lore, making it generic would pretty much kill the series.
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no_excuse
 
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Post » Fri May 04, 2012 2:30 am

fix implies its broken

its not, therefor there is nothing to fix


if you could make up a better universe with the same ammount of proper lore ring me and we'll talk about it during lunch


till then, leave TES as it is
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Gavin boyce
 
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Post » Thu May 03, 2012 9:38 pm

I want them to delve deeper into the more obscure lore. Like addressing that towers are going down like crazy. Or Dagon as the leaper demon. Or space travel.
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Penny Courture
 
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