» Fri May 04, 2012 7:31 am
Every body always argues over the new bells and whistles but really at the core I would argue that all is the same.
For instance, the premise of this certain game is that you are a destined hero of unknown origin undertaking many quests in a troubled land. This troubled land is a mountainous region filled with a variety of caves and ruins each about an arrow shot apart that are popluated with hostile people, creatures, and randomly placed items.
The land also contains civilized towns and cities filled with up to ten different races of people, each with their own background to some extent or another. Some of these people will have you quest for them, which usually involves diving into the caves or ruins previously mentioned. You can use combat, magic, stealth, or a comination of your choosing to advance your cause. Many of these people can train your skills at ridiculous prices and the best income is earned through killing. You will find yourself battling all too common foes of extremely varied strengths, the later the battle the longer.
You are at firsrt ecstatic over a new structure but fill glum once you see that same structure many times again in different areas. You may take a long moment to find a name for yourself but learn that outside of writing it is hardly used. You may take an even longer moment to make a name for yourself only to find that the world you tried to save was never truly in danger - and it was so for an indefinite amount of time.
And although you have accepted that this place is genuine, you cannot help but feel that everything you observe was there as if placed exclusively for you and your ambitions, yet the end of your destiny is the same no matter the path you took.
You can achieve many things, but never contentment.
Now out of the last three ES games that are wildly debated, which one am I talking about?