Things that I want to see return that I know that I am in the minority on:
1. Text based dialog -- text based was better. Conversations were longer and more in depth and you didn't have to listen to those terrible voice actors (male elf? murder me please) You could never have a truly epic conversation in OB like you did with Vivec, and generally the voices sound better in my head (not to mention voiced dialog takes SOOOO much disc space
2. Missing when you attack -- yes, I like the dice roll, it allowed you to be super awesome when you got to a higher level since you did a lot of damage. Now don't get me wrong, I don't want to watch my sword go *through* someone, that WAS annoying. But when the dice indicate I should "miss", an animation in which my target blocks or dodges or deflects the attack off of armor could play. In a real battle between swordsmen, every blow doesn't cut you, that's why you have to be a good swordsman to use his weight against him.
1. Text based dialog -- text based was better. Conversations were longer and more in depth and you didn't have to listen to those terrible voice actors (male elf? murder me please) You could never have a truly epic conversation in OB like you did with Vivec, and generally the voices sound better in my head (not to mention voiced dialog takes SOOOO much disc space
2. Missing when you attack -- yes, I like the dice roll, it allowed you to be super awesome when you got to a higher level since you did a lot of damage. Now don't get me wrong, I don't want to watch my sword go *through* someone, that WAS annoying. But when the dice indicate I should "miss", an animation in which my target blocks or dodges or deflects the attack off of armor could play. In a real battle between swordsmen, every blow doesn't cut you, that's why you have to be a good swordsman to use his weight against him.
This, with an emphasis on text-based dialog. If text-based dialog is too traditional for modern games then there should be some kind of hybrid system.