So anyway, it's time to talk about a feature that we will begin to see in video games in the near future.
The Future of Video Game Dialogue
Right now games like Skyrim and Mass Effect have dozens of hours of spoken dialogue which must be stored on the game disk. However, we will soon see procedurally generated voices and dialogue in video games, mostly in RPGs of course. Don't worry though, genuine voice actors will likely still voice important characters.
In the next generation of games you'll be able to actually talk to NPCs. Microphone (and Kinect) support will be fully utilized, so the player can speak, and the NPCs AI will be sophisticated enough respond to your voice. They will actually be able to put together a full conversation on the fly. Additionally, voices will be unique to each character, and conversation will draw from phrase dictionaries, and use logical pathways to construct meaningful lines. The game will be able to generate very life-like speech patterns and accents, these will be coupled with a variety of filters (i.e. pitch, throatiness, etc.) to give distinct tones to each character.
Early titles that incorporate these features may sound a little funny at times, and say some weird things every so often. Eventually though (in less than 10 years), this artificial dialogue will be nearly indistinguishable from real voice actors. And even if it does sound a little off sometimes, it's still a lot better than hearing a certain NPC repeat the same line for the hundredth time (I'm looking at YOU Belethor!).
Don't be surprised to see this handled by sophisticated middleware. I'm betting that dialogue toolsets will be like the next Havok or SpeedTree. If Bethesda is smart they'll develop this middleware themselves and license it to other publishers.
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