is it possible to play a stereo soundloop for a whole cell?
i want to have a cave wind loop to play in stereo all over the whole dungeon on the same volume.
currently i use invisible activators to play a soundloop, unfortunately they have a radius in wich you can hear the sound but it cant be heard everywhere in the cell.
i noticed when i set the ranges both to 255 the sound is played at the same volume in the whole radius, but still stops as soon as i leave that radius - is it possible to make the Player the soundsource? that should work i think ...
iam sure its something very easy that iam missing ... the only soundloop functions i was able to find are "http://www.uesp.net/morrow/editor/mw_cscommands.shtml#playloopsound3d" or "http://www.uesp.net/morrow/editor/mw_cscommands.shtml#playloopsound3dvp" isnt there just a "PlaySoundLoop"? how are the storm/rain loops are handled?
i hope this is even possible and i hope you understand what i mean.
thanks!