Please Open source the Construction Set (Morrowind)

Post » Fri May 04, 2012 12:30 am

Hello,

I'm with the OpenMW project and we are making a reimplementation of the Morrowind III engine which will allow for improved graphics, AI, and combat. It's almost been 4 years since OpenMW began.

We are only in the initial planning phases for developing an open sourced version of the construction set, but I thought it would be wise to ask if Bethesda could simply open source the existing one. Why recreate the wheel right? I know that the Morrowind engine cannot be open sourced because it has uses proprietary middleware, but is the same situation true for the CS? If you do make it open source it will be a huge help to our project and the community. Thanks for your time.
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Rach B
 
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Post » Thu May 03, 2012 10:24 pm

I'd start from MWEdit
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Alessandra Botham
 
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Post » Fri May 04, 2012 8:40 am

Thanks for the suggestion. It looks like it was last updated in 2006. I'll pass this on to our developers though. I'm sure there would be valuable parts from the official construction set though. I hope they decide to open source it.
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Jade Payton
 
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Post » Fri May 04, 2012 11:11 am

I'm sure there would be valuable parts from the official construction set though.
Sure, MWEdit does nothing for the graphics, the CS is more complete (scripting excluded) and tested.
I hope they decide to open source it.
I have a feeling (increased by recent decision by Bethesda to make Skyrim CS downloadable only by Steam users) this will never happen, that's why I suggested MWEdit as readily available.
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Jodie Bardgett
 
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Post » Thu May 03, 2012 10:12 pm

I hope they open source it too, but I think Enchanted Editor and MWEdit (not sure if these are open source or not) are the best you're going to get.
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John Moore
 
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