I'm going from Gmax -> TES using the NifTools exporter.
Everything works fine, the models look OK and the textures are correct EXCEPT... they are too bright and the game does not display vertex shading on the new textures. I've tried googling, but I can't find any references to how textures work and how the Netimmerse engine renders them.
I would expect that using the MODULATE option on the texture option would mean the texture is affected by the underlying diffuse colour, but it doesn't appear to work that way. I've already pushed the ambient colour setting to black and that also seems to have no effect.
I could just darken the textures in the image file, but that irks me as it would mean losing a lot of colour information although I can live with that if that's the only answer.
Does anybody have any info or references that could help me find the solution?
Thanks.