Enchants for a character

Post » Fri May 04, 2012 2:37 am

Okay, I've always hated some of morrowind enchant rules and settings (tweaked to many rewards being constant effects, made it easer to do, and let any soul be used for permant enchants)

Now I use the code patch so I can use 2 contant effect rings, plus one cast on use. CoU cast on use, CE being Constant Enchant

Right now I have planned:
2 rings - CE Fortify Health [for now, need those hp early on!]
ring - CoU Restore Health
ring - CoU Frenzy Humanoid
ring - CoU Charm
ring - CoU Cures (poison, diseases)
ring - CoU Invisibility (get out of dodge and sneak in)
rings - CoU Weakness to X, X damage on touch [heavy hitting, but limited to usually one shot with most souls]
Amulet - CE Water Walking, Slowfall
Amulet - CE Water Breathing, Swift Swim
Amulet - CE Levitate
Exquisite Belt - CE Restore Fatigue [for running around]

Now on the armor:(most of the rest lacks the pts for anything major}
Right Bracer - CoU Recall
Left Bracer - CoU Mark
Chest - CE Fortify Health [fight those one shot deaths]
Helm - CE Night Eye, Detect Animal (with code patch to detect humanoid too) [if I can get it in there]


I was looking at utility and such over power. Character is an assassin style rogue, with a dash of magic and combat skills. Switching rings and amulets as needed.

For weapons, likely going to look at cast on use spells for the bows. But swords will likely be absorb health and fatigue enchants on strike

Any recomendations? (permant invisablilty and 100 camo not something I considered, too easy street)
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Tai Scott
 
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Post » Fri May 04, 2012 7:38 am

Enchant skill rocks! That said, you don’t have to put training wheels on enchanting, you can get Golden Saints’ souls for CE enchantments as soon as you have Grand Soul Gems. Just summon the Golden Saint so that she is standing in a pool of lava. Cast Trap the Soul and in about 12 seconds she dies and you are in business. I’ve done this at first level. Are you going to buy these enchantments, or do them yourself?
CE Fortify Health will not give as good a boost as a potion if you maxed Alchemy (no cheating).
CoU Restore Health is also not as good as the potion, either.
CoU Cure Poison is a complete waste. If a poison kills you, then you don’t get to cast a spell to do something about it and few of the NPC’s use poisons that do damage over time.
FYI, a Recall potion can be used instantly to get you out of trouble before you could cast it from an item.
With an Exquisite Amulet you can get CE (Water Breathing, Slowfall and Restore 9 points of Fatigue per second). Wear this all the time and exchange rings as needed. With an Exquisite ring you can get CE (Invisible and 10 points of Night Eyes). Using a CoU Invisibility item or a CE Invisibility item are the same. If you just organize it, you won’t need so many individual items. You might want an item with CoU Open 100 points on touch. Spells can be cast, placed into enchanted items or gained from potions. Each does some things best and enchanted items aren’t always the best answer.

P.S.
Why is my very own text peppered with hyperlinks to advertisemants? Do I get a cut of the profit? I feel like a lady of the night. What N’Wah thought of this?
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Imy Davies
 
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Post » Thu May 03, 2012 10:45 pm

Are you using google chrome?

Usually the only enchantment that I use is a CE fortify strength 1-60 on the Daedric shield.
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Kelsey Anna Farley
 
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Post » Fri May 04, 2012 4:27 am

Actually looking at revamping it... to as many CE resist paralysis effects (1pt cost per 1% so even the low enchant stuff can be useful again) because it's annoying as heck the number of foes suddenly having jink blades or paralysis spells!
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Nicholas C
 
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Post » Fri May 04, 2012 7:00 am

Actually looking at revamping it... to as many CE resist paralysis effects (1pt cost per 1% so even the low enchant stuff can be useful again) because it's annoying as heck the number of foes suddenly having jink blades or paralysis spells!

Buy a Resist Paralysis spell.
Go to a spellmaker and make a cheap resist paralysis spell.
DELETE the original spell.
An exsqisite ring will now hold a CE 100% resist paralysis effect.
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Hilm Music
 
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