» Fri May 04, 2012 2:58 am
Well often times I'll buy a cheap version of a spell and make custom ones to suit me (especially restore attribute spells), or just for enchant effects (like taking fire/frost/spark and making one spell with 1pt effects so I can do enchants with them).
Right now my mage has:
Fire/Frost/Spark - Touch (20-30), Wave (15-20, 10m area), spear (20-20 target), Blast (15-20 target, 10m area)
Touch is self explanatory, wave is for when you got a couple mobs on ya, spear is for sniping, blast for taking out groups,
Hellblast, Helltouch, Hellspear, Hellwave - averages out to the same damage but uses all 3 damage types
Healing Song - restore health 15-30, restore fatigue 10-20 on self [upgrade it as needed to new versions]
Healing touch - same but on touch
Restoration - restore each attributte 2pts for 5 seconds on self (may take a few casts, but beats a stack of spells )
Mark, Recall, A/D intervention
Levitate 10pts for 30 sec (though I made a skirt with permant effect, but only 1-2 pts iirc)
Absorbing Blast,Wave (AoE abosrb health, absorb Fatigue, absorb magicka. All too costly to use except when needed)
Now I enchant the following onto little items (usually skirts, pants, shirts, belts... wear a robe so never see them)
Water breathing + Swift Swim (if I can fit them on 1)
Water Walking
Sheild
Sanctuary
Restore Fatigue (6-8pts on a belt, more a quality of life effect than anything. Can run and jump all I want)
Levitate 1-2 pts (more useful than safe fall)
Now I may in the future add in fortify attributte enchants (int/wis, magicka, max magicka) as I get them.