Tribunal impossible for a pure mage?

Post » Thu May 03, 2012 10:57 pm

I honestly can't remember how it displays, I think it just gives a total eg "Levelled Magicka, 48 points" or whatever but I wouldn't swear to it and I'm between characters at the moment while I try and unscrew my install (again...) so I can't check for you. Either way, I use it with ML. My ML doesn't mess up the display anywhere near as bad as yours in that screenshot but I'm not using Madd health so maybe that's to blame? I'm running:

Madd Leveler - Base.esp
Madd Leveler - Cap Remover.esp
Madd Leveler - Quest Cap Remover.esp
Madd Leveler - Vampire Cap Remover.esp
Madd Leveler - Werewolf Cap Remover.esp

I get some double-reporting of stats from it but it's livable-with.
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Chantel Hopkin
 
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Post » Fri May 04, 2012 12:45 am

Thanks bro i dont think ill have any problems. cant wait to try out these mods u mentioned. peace
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maddison
 
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Post » Fri May 04, 2012 12:09 am

My ML doesn't mess up the display anywhere near as bad as yours in that screenshot

Since we both use MLuncapper, is it what gives the "extra attribute and skill" effects or the MLspelleffct? I disabled the latter in thinking its its doing.
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Toby Green
 
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Post » Fri May 04, 2012 5:13 am

I'm not sure to be honest, you'd have to pull the mods apart in the CS and see how they work to answer that one I think.
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Marquis deVille
 
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Post » Fri May 04, 2012 12:52 pm

But wait you said you're not using Madd spell effects (like i did), so do YOU get the "extra [attribute]" effects in the bottom right ?
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WYatt REed
 
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Post » Fri May 04, 2012 5:34 am

Yeah I do, just not as bad as you get them. Like I say, I just put up with it - it's probably fixable if you want to pull the scripts apart but that's a bit beyond my megre modding skills i think!
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jesse villaneda
 
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Post » Fri May 04, 2012 1:25 am

Beyond mine as well. However i started a new char, so this is of no concern.

Anyway it seems that the uncapper is responsible for these "extra [attributes]" messages since youre only using ML base + 4 uncappers
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Robert Devlin
 
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Post » Fri May 04, 2012 3:11 am

Oh well, it's worth if - by the time you can cast this baby without passing out you'll be well past caring about it:

Archmage's Fury:
Fire Damage: Target: Area=20: Duration=10: Magnitude=100-100
Weakness to Fire: Target: Area=20: Duration=10: Magnitude=100-100
Resist Fire: Self: Duration=10: Magnitude=100-100

The CS auto-calcs the cost at 630 magicka so you're going to need some mods :chaos:
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Tiffany Castillo
 
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Post » Fri May 04, 2012 2:56 am

rofl. and its on target =D why do u need resist though?
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Setal Vara
 
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Post » Thu May 03, 2012 10:02 pm

Oh boy, you haven't seen a lot of Solstiem have you? Some things reflect. A lot. Nothing quite as embarrassing for an Archmage than BBQing himself with his own spell...
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louise hamilton
 
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Post » Fri May 04, 2012 4:21 am

wow so whats your total int/magicka
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Cool Man Sam
 
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Post » Fri May 04, 2012 1:13 pm

I'm on a fresh character at the moment so not a lot yet. My previous Magus character had well over 1000 magicka by the time he retired. It's total overkill for the "stock" game but I was playing Suran Underworld at the time, which is HARD!
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sam westover
 
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Post » Fri May 04, 2012 7:26 am

I beat it in 100+ ... all i can say is use the forfity intelligence potions so you can create super magicka potions. Use Paralyze spells and Daedric Bow.
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Britney Lopez
 
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Post » Fri May 04, 2012 3:28 am

hmm ok thanks ... bound bow is indeed great (fits on glass greaves)
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Lilit Ager
 
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