» Fri May 04, 2012 7:54 am
@HeWhoOwnsManyGames
Just settle on one that YOU would like. We all have our favorite builds, and you can see that no one agrees on one thing. In my case, I almost always go with Bretons and flip flop between Atronach and The Lady because I like Bretons. I like mixing melee and magic and prefer to think of my chars as 'battlemages', but my concept doesn't match what the guy at the Seyda Neen tradehouse describes as a 'battlemage'. You'll find that regardless of what you choose, you can still take your char all the way through the end. It just requires patience and accepting that there are times in which your char is outgunned and needs to retreat and return when more experienced and/or has better equipment. Believe me, I've lost my chars many times because I didn't get him out once it became obvious he was out of his league and was doomed.
I choose the skills based on how I want to play the char for the specific game. Sometimes it's fun, other times boring. I agree that athletics and acrobatics can really speed up your char's leveling because those are things you do all the time, not just fighting. My experience is that marksmanship takes a lot of time, and I find it boring after awhile because you do need to be dedicated to using it; OTOH, it's pretty satisfying to take out a monster at such a long distance that they can't get to you before you kill it. You also can use it while sneaking, which is pretty neat. Alchemy can level pretty fast if you're willing to bend one part of the game play (which I do all the time shamelessly). Of course, that's true for nearly every skill in the game. If you're looking for skills that take longer to level up, I'd suggest mysticism, enchant, marksmanship, armorer, security, sneak; those are the ones that I have a hard time leveling up fast. I'm probably in the minority because I prefer to raise my skills the old-fashioned way - practicing them rather than training - so those take me a very long time to get to increase. However, even now my current char (Khajitt generic fighter (lol - not sure how to describe him but definietly not a magic user) is building up his magic capabilities by casting customized 1 pt spells before sleeping; he has only 24 pts magicka and it doesn't re-gen fast, but that's still enough to cast several restorative, conjuration, alteration and intervention spells in emergencies. He may even work on destruction later down the road - piddling stuff that might let him get out of arm's length of the monster.
Speechcraft and mercantile can make sense because both affect personality. But, again, once you look at how they work, it's easy to change your char's game behavior so as to increase them fairly quickly. At the start of the game, mercantile may get you more gold, but as you pointed out it's not a make or break skill.