[PC, Bloodmoon] Missing bear skin mesh on a Thirsk NPC?

Post » Fri May 04, 2012 2:15 am

So, I have a fairly modded-up Morrowind/Tribunal/Bloodmoon setup. Whenever I enter the Thirsk meadhall, I get "Model Load Error: Meshes\a\A_Bear_Skin_f.NIF cannot load file in Meshes\a\A_Bear_Skin_f.NIF". And one of the NPCs subsequently shows up only as a great big missing marker.

I know Bloodmoon can be... tempremental about installation order and mods, so I'm wondering if this is an install issue, or if this is a mod issue (leaning more towards the former at the moment, though).

My load order:
Spoiler
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_005_ Better Heads.esm
_006_ TR_Data.esm
_007_ TR_Map1.esm
_008_ TR_Map2.esm
_009_ Poorly Placed Object Fix 1.2.esm
_010_ UCNature.esm
_011_ Better Heads Tribunal addon.esm
_012_ Better Heads Bloodmoon addon.esm
_013_ entertainers.esp
_014_ adamantiumarmor.esp
_015_ EBQ_Artifact.esp
_016_ Siege at Firemoth.esp
_017_ Syc_HerbalismforPurists (Pearl Bug Edit).esp
_018_ Syc_HerbalismforPurists_BM.esp
_019_ Syc_HerbalismforPurists_TB.esp
_020_ Lgnpc_SN.esp
_021_ Better Bodies.esp
_022_ SN_Gold_v.1.1.esp
_023_ Less_Generic_Bloodmoon.esp
_024_ LGNPC_GnaarMok_v1_20.esp
_025_ KS_Julan_Ashlander Companion_1.3.esp
_026_ Slof's Pillow Book.esp
_027_ LGNPC_AldVelothi_v1_20.esp
_028_ LGNPC_MaarGan_v1_20.esp
_029_ LGNPC_HlaOad_v1_32.esp
_030_ LGNPC_Aldruhn_v1_20.esp
_031_ LGNPC_Aldruhn_v1_22_suppl.esp
_032_ LGNPC_Pelagiad_v1_31.esp
_033_ LGNPC_TelMora_v1_30.esp
_034_ LGNPC_Khuul_v2_21.esp
_035_ LGNPC_VivecFQ_v2_20.esp
_036_ LGNPC_TelUvirith_v1_20.esp
_037_ LGNPC_SecretMasters_v1_30.esp
_038_ LGNPC_IndarysManor_v1_51.esp
_039_ GCD v1.08 with Startscript, fixed [Galsiah].esp
_040_ Better Skulls.ESP
_041_ LGNPC_VivecRedoran_v1_61.esp
_042_ Less_Generic_Nerevarine.esp
_043_ LGNPC_PaxRedoran_v1_20.esp
_044_ LGNPC_SoulSicknessPatch_v1_00.esp
_045_ wm_Firemoth_IC.ESP
_046_ New Argonian Bodies - Mature.esp
_047_ New Khajiit Bodies - Mature.esp
_048_ Hammer_of_Kings.esp
_049_ Less_Generic_Tribunal.esp
_050_ WA_Signy_Signposts(!)_TR.ESP
_051_ UCArmoryUnique.ESP
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Thu May 03, 2012 11:58 pm

It sounds like a mod issue ,and pertaining to that particular mesh. It looks like the mesh is incorrectly named as it should be A_Bear_Skinf.NIF,or the reference in the NPC data needs changing to A_Bear_Skinf.NIF which is the name of the Bloodmoon default mesh. A mod that alters the Thirsk meadhall NPC is the likely culprit.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am


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