By NMZmaster
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1. Description:
Some of you may recall the mod I worked on, "Elemental Magicka." It was a good learning experience, and allowed me to familiarize myself with basic Morrowind scripting techniques. It certainly had its flaws, some worse than others, and I found by the end of it that I'd created something I wouldn't play with myself. I started over from scratch on "Elemental Magicka II" to create something to fix such issues.
This is an ongoing project that I plan to keep developing over time, though it may be slow-going for certain intervals, such as the past few months. I'm hoping to help things along by splitting up the work into smaller themed modules -- the first of which was released in January as "Of Fire and Frost." Today, in celebration of Morrowind's 10th anniversary, I am releasing an additional module "Of Earth and Air." I hope you all enjoy playing with these as much as I did creating them.
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2. Installation:
This mod requires Morrowind GOTY edition, and MGE or MWSE for the optional MWSE addon. Copy the contents of this archive into your Morrowind Data Files folder.
Use the following load order:
Elemental Magicka II.esp
Elemental Magicka II - Of Fire and Frost.esp
Elemental Magicka II - Of Earth and Air.esp
Elemental Magicka II - MWSE Addon.esp
The first plugin is the master that contains all of my scripts and methods, while the second and third place spellbooks into the world in particular locations. The optional MWSE addon allows NPCs to become hostile when attacked by these spells.
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3. Playing the mod:
Install as outlined above, and keep an eye out in-game for the spellbooks introduced!
In this first module, the following spells are included:
Circle of Frost
Circle of Lightning
Flame Nova
Frost Nova
Lightning Nova
Flame Blast
Frost Blast
Lightning Blast
Meteor Shower
Encasing Ice
Tempest
In the second module, the following spells are included:
Circle of Stones
Air Blast
Air Nova
Earth Blast
Earth Nova
4. Issues:
Currently the MWSE addon allows NPCs to become hostile when attacked by spells, but this doesn't trigger guards to come to their aid. I'd like to fix this eventually.
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5. Credits:
- Special thanks to abot, without whom I would never have fixed some CTD-inducing script oversights back in Elemental Magicka 1.0.
- Hrnchamd for patching PlaceAtPC.
- Mireneye / Jac for the "Real Lightning" resource
- rocker / Lady E. for the "New Elemental Damage Effects" resource
- Arcimaestro Anteres, for donating a nice sphere mesh for me to use.
- Dirnae, for the animated Encasing Ice mesh.
- John_Moonsugar, for tes3cmd
- Illuminiel, for the "readme" format.
- Everyone who has given input or feedback since the original inception of this project.
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6. Usage:
My work in this mod (any scripts / methods) may be modified or reused in any manner without contacting me, however, feel free to ask technical questions about usage of the scripts. For permission to reuse/modify any models or textures, see the original resource authors as listed above.
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7. Links
PES Download: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9412
MWNexus Download: http://morrowind.nexusmods.com/downloads/file.php?id=42106
Youtube Preview -- Of Fire and Frost: http://www.youtube.com/watch?v=Be3Yj9A3kuk&feature=youtu.be
Youtube Preview -- Of Earth and Air: https://www.youtube.com/watch?v=Z11v6erxYoE
8. Location spoiler
Of Fire and Frost
Bal Ur, Shrine
Berandas, Keep, Bottom Level
Corprusarium Bowels
Sarethi Ancestral Tomb
Senim Ancestral Tomb
Tel Branora, Upper Tower: Therana's Chamber
Tureynulal, Kagrenac's Library
Vivec, Puzzle Canol, Level 2
Vivec, Telvanni Mage
Zergonipal, Shrine
Solstheim, Castle Karstaag, Tower
Of Earth and Air
Falasmaryon, Propylon Chamber
Galom Daeus, Observatory
Hassour, Shrine
Molag Mar, Waistworks
Tel Fyr