What Bethesda didn't do 10 years ago...

Post » Fri May 04, 2012 9:08 am

Hi everyone! :smile:

I was reading http://www.uesp.net/wiki/ when I needed some references for something I was doing, but now though I don't remember what it was. :wink:

Anyway I notice that Bethesda didn't place a couple of http://www.uesp.net/wiki/Morrowind:Dagoth_Ur_Servants into the game or perhaps that is suppose to be an eastern egg, but how knows for sure only Bethesda knows about what was done over 10 years ago.

I also know there is other things that don't exist in-game, but those things does exist in CS and we all know by now that http://download.fliggerty.com/download-113 released a http://www.fliggerty.com/phpBB3/viewtopic.php?f=90&t=4159 mod a couple of years ago which can be found in CS.
Yesterday was the 10 Anniversary Birthday of Morrowind, so why start to find all of those things that Bethesda didn't include or remove things in the last hour before Morrowind was released the 1st of May 2002! :tes:
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sarah taylor
 
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Post » Fri May 04, 2012 3:35 am

Just open the CS and look for things that have 'Count:0'.
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Jonathan Egan
 
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Post » Fri May 04, 2012 6:41 am

That won't separate anything that can be spawned via a script though, right? I haven't looked in the CS in years but I imagine there are definitely things in there that aren't hand placed into the world (and therefore have Count:0) but are still created at some point via scripting.
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Samantha Pattison
 
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Post » Fri May 04, 2012 2:26 am

I'm currently working on a mod which, among tons of other things, aims to add missing stuff into the game world :smile: Since I'm too lazy to rewrite all of the findings here is part of the readme file:
1.12. Morrowind Essentials & Necessities Part 11: Unfinished Business

This release has been inspired by the mod with the same name, created for http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=101&Itemid=80. Unfinished Business aims to restore cut items, quests, and encounters from the Morrowind final release, as well as try to tie up some of the "loose ends". If you find any other "unfinished business" hinted in dialogues or notes made by Bethesda, please let me know so I can add them in future updates.
  • MEN_ub_quests.esp
This plugin recreates 7 quests listed in http://www.uesp.net/wiki/Morrowind:Unfinished_Quests, that were apparently designed to be part of Morrowind at one point, but which didn't make it to the final game (only the journal entries for these quests remain in non modded game): slay the Ash Ghoul Dagoth Velos in Sanit for Hrundi from Fighters Guild, collect taxes from Baladas Demnevanni using player's fame as Nerevarine, find plans of Numidium somewhere under the Red Mountain, kill an Imperial Legion traitor, new ways to get rid of the Master Neloth in House Telvanni, steal an Ordinator's mission report for Thieves Guild. This plugin is fully compatible with Darknut's http://planetelderscrolls.gamespy.com/View.php?id=6068&view=Mods.Detail.
  • MEN_ub_items.esp
This mod adds items that exist in ESM files but haven’t been added into the game: http://www.uesp.net/wiki/Morrowind:Wings_of_the_Queen_of_Bats, Nordic Silver Battleaxe, Fenrick's Doorjam Ring, Recall Ring and Right Gauntlet of Horny Fist (Netch version). Ring and gauntlet can be bought from existing sellers (they have been added via invisible containers owned by selected merchants, so it should be compatible with every plugins out there). One of the unique axes is hidden in a place occupied by vampires and the Nordic one is in one of Nordic Barrows on Solstheim. Second ring is hidden somewhere in Bitter Coast region – it may be a good idea to use Detect Enchantment spell if you really want to find it (hint: LotR inspiration).
  • MEN_ub_magas_volar.esp
http://www.uesp.net/wiki/Morrowind:Magas_Volar is a Daedric shrine that is not physically connected to any location in Morrowind, and is only accessible by means of Daedric Sanctuary Amulet found in Tel Fyr. Originally, the corpse of Volar carried the Daedric Crescent and the Tel Fyr Amulet, which was supposed to bring one back to Tel Fyr. However, the amulet-scripting inside the game is bugged and actually freezes the game as soon as it is worn. Therefore the game was changed and the player is transported back as soon as the Dremora drops dead. In stock game the weapon is simply put into the player's inventory and the old amulet is automatically removed. The dead Dremora was not changed and still carries the amulet and weapon but the corpse is not accessible without cheating. This little plugin restores the original Bethesda intention for this quest – after defeating Volar you will stay in the shrine and will be able to loot his body to pick up Daedric Crescent and the Tel Fyr Amulet that can be later used to teleport you back to Tel Fyr. I’ve decided not to remove amulets from player’s inventory, so you can come back to shrine if you wish. In stock game teleport items which can be used anywhere are very rare (see: Barilzar's Mazed Band and Vampie Clan amulets) so I’ve made it that Daedric Sanctuary Amulet and Tel Fyr Amulet will not work in places outside of Tel Fyr and shrine of Magas Volar, respectively.
  • MEN_ub_sander.esp
This part of Unfinished Business aims to recreate the http://www.uesp.net/wiki/Morrowind_talk:Sunder idea originally planned by Bethesda, but scraqed down the road. There are already 2 fake sanders in CS and voiced Dagoth Ur dialog that refers to them as well as Vivec dialog which hints that the only way to find out if you are using the real stuff is equipping it without Wraithguard – all of this is in original game but haven’t been used. With this plugin there is a chance that you won’t find a real Sunder in its original place but the counterfeit one instead. If this is a case you will need to look for it elsewhere. This plugin is fully compatible with Darknut's http://planetelderscrolls.gamespy.com/View.php?id=6068&view=Mods.Detail as well as Kiteflyer61 & Jac’s http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8474.
  • MEN_ub_museum.esp
Everything listed in "Tamrielic Lore" (the book written by the last living Dwemer Yagrum Bagarn) which contains list of ancient artifacts that can be found throughout Tamriel should be certainly worthy of the museum's attention, don’t you think? Most of them can be indeed sold to museum but for unknown reason (most probably by mistake considering that the quest in original game never finishes) some of the well documented items like The Fists of Randagulf and Scourge cannot be sold to Torasa. With this plugin you can sell or donate all items mentioned in "Tamrielic Lore" to Museum of Artifacts and the quest will show up as finished after you bring all of the artifacts accepted by Torasa Aram. There are a few additional display furniture added into Museum and I’ve made necessary interior path grid adjustments. There is alternative to this plugin available for those who are looking for even more additions: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5535 by Princess Stomper and TheOtherFelix (it isn’t compatible with this particular plugin).
  • MEN_ub_ash_vampires.esp
This plugin fixes bugs related to http://www.uesp.net/wiki/Morrowind:The_Citadels_of_the_Sixth_House quest and tweaks Ash Creatures encounters. In original game killing the Ash Vampires does not weaken Dagoth Ur like it is supposed to, as scripts cannot modify stats on NPC's or creatures that have not been loaded in-game (you could visit the first form of Dagoth Ur before killing the Ash Vampires, so the script would work properly on him but if you don’t do so there is no effect whatsoever). There are also several journal entries from C0_Act_C that do not show up in your journal, because the ashvampire script does not set them. The above mentioned problems have been fixed with this plugin. Additionally I’ve added invisible activator that will force http://www.uesp.net/wiki/Morrowind:Dagoth_Endus to speak to you before the fight starts (provided you haven’t attacked him from the distance). If you don’t know it already all of the unique Ash Vampires have some unique dialogs and greetings that are normally accessible if you successfully calm them with spell or sneak up on them. This mod should be compatible with Darknut's http://planetelderscrolls.gamespy.com/View.php?id=6068&view=Mods.Detail and other popular mods such as http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=801.

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Lance Vannortwick
 
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Post » Thu May 03, 2012 10:12 pm

Just open the CS and look for things that have 'Count:0'.
Yes I know but the point is to have a list of things that Bethesda did include, because for an unknown reason they didn't added those things into the game and that's what I'm interested in. :smile:
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Tyrone Haywood
 
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Post » Fri May 04, 2012 1:54 am

edit: double post
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Latisha Fry
 
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Post » Fri May 04, 2012 3:19 am

Don't know if it's quite what you're looking for, but tons of models that were on CD but not used ingame were compiled in http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7217 Lots of nice stuff to look through :)
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Amanda Furtado
 
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Post » Fri May 04, 2012 12:24 am

Don't know if it's quite what you're looking for, but tons of models that were on CD but not used ingame were compiled in http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7217 Lots of nice stuff to look through :smile:
Well I'm not looking for something in particular just interested of what things that Bethesda didn't do 10 years ago and what things they removed form the game in the last hour. That sort of things is interesting to me a least, but I don't know what opinion others have.

Nevertheless that "Collecting of un-added stuff that wasn't included in-game" mod is a good source for inspiration to any modder out there. :yes:
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Naazhe Perezz
 
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Post » Fri May 04, 2012 12:05 pm

Eastern egg, eh?
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loste juliana
 
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Post » Fri May 04, 2012 2:41 am

The Unfinished Business mod sounds interesting.
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Lauren Denman
 
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Post » Fri May 04, 2012 9:53 am

We have this incase anyone missed it. Removes a duplicated item and adds an axe which can be found in the CS but is not used.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8069
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Farrah Lee
 
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Post » Fri May 04, 2012 4:53 am

recreate the http://www.uesp.net/wiki/Morrowind_talk:Sunderidea originally planned by Bethesda, but scraqed down the road. There are already 2 fake sanders in CS
I think you mean Sunder. At first I think you were talking about some NPC I had never heard of.
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Céline Rémy
 
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Post » Fri May 04, 2012 10:14 am

Yep, I meant Sunder :D I think I'm playing to much http://diablo2.diablowiki.net/Sander%27s_Folly lately :whistling:
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Symone Velez
 
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Post » Fri May 04, 2012 7:46 am

We have this incase anyone missed it. Removes a duplicated item and adds an axe which can be found in the CS but is not used.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8069
That's really a good one Eno and I've never heard of the unique axe before, but I've collected both rings (http://www.uesp.net/wiki/Morrowind:Ring_of_Surroundings) several times which you can sell one the Museum of Artifacts in Mournhold. :tes:

Speaking of rings... I know there is a ring called Recall Ring and you can find it in CS, but isn't added into the game. I wonder why Bethesda didn't add that ring into the game and only have the http://www.uesp.net/wiki/Morrowind:Amulet_of_Recall in the game is a mystery. :shrug:
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Setal Vara
 
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Post » Fri May 04, 2012 1:16 am

You know what they didn't do? Finish the game! :laugh: I don't care if it would be a retcon now, I want a Morrowind proper!
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Kit Marsden
 
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Post » Fri May 04, 2012 2:23 am

Just open the CS and look for things that have 'Count:0'.

You don't use CS much, do you? :P

You know what they didn't do? Finish the game! :laugh: I don't care if it would be a retcon now, I want a Morrowind proper!

You missed the forum, that would be Skyrim. ;)
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Jessica Thomson
 
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Post » Fri May 04, 2012 9:04 am

You missed the forum, that would be Skyrim. :wink:
I think he just want to be a real modder. You know someone who want to finish the game what the devs left unfinished. :biggrin:
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Tikarma Vodicka-McPherson
 
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Post » Fri May 04, 2012 12:23 pm

I think he just want to be a real modder. You know someone who want to finish the game what the devs left unfinished. :biggrin:

Haha I know, I was joking, implying that Morrowind is not that TES that Beth left unfinished. :P
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Je suis
 
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Post » Fri May 04, 2012 4:48 am

Haha I know, I was joking, implying that Morrowind is not that TES that Beth left unfinished. :tongue:
Well then get back to work and release another mod within 6 weeks eh... I mean 6 months. :tongue:
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jenny goodwin
 
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Post » Fri May 04, 2012 5:12 am

I'm currently working on a mod which, among tons of other things, aims to add missing stuff into the game world :smile:
really looking forward to MEN_ub_quests.esp and MEN_ub_ash_vampires.esp
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louise hamilton
 
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Post » Fri May 04, 2012 4:48 am

Haha I know, I was joking, implying that Morrowind is not that TES that Beth left unfinished. :tongue:
I haven't played enough of Skyrim to notice, I suppose, and since my HDD failure I haven't even bothered to install it again. I just can't help but imagine what Morrowind could have been with more attention able to be given; the mainland, the other great houses included in the MQ and everything. It's kinda saddening in a way, knowing it's not what was intended. At least there is modding.
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Lou
 
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