Anyone know how to hack the debug display text?

Post » Fri May 04, 2012 4:16 am

Specifically, the Sneak text that shows when you type in the TDS after clicking on a target. This is really a bells and whistles sort of thing, but my mod has changed detection so much that it is pretty much pointless.

Or perhaps there is some other alternative method, like using menu que or something like that, but definitely toggleable.

This is a low low low priority, and it's not even all that important to fullfill it, but I thought I'd toss the idea out there.

For example, when you are in console mode, and you click on a target, and then you exit console mode, is there a way to retrieve that target's form ID without having to write it down on a piece of paper.

Let the brainstorm begin.
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Austin England
 
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Post » Fri May 04, 2012 9:16 am

The function that writes the debug text's at 0x00407AE0. As for your other question, GetDebugSelection ought to do the trick.
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Robert Devlin
 
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Post » Fri May 04, 2012 1:39 pm

awesome. Thanks for the tip.
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Taylah Illies
 
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Post » Thu May 03, 2012 9:26 pm

Harumph. I have all the scripting in place to capture the debug selection, but I mist be missing something. Is this a "gamemode" or "menumode" block requirement?

My script checks to see if the console is open, and then checks to see what has been selected and stores it in a ref variable.

if isconsoleopen == 1
let vRef := GetDebugSelection
endif

But I'm getting no ref love here. Little help?

Edit: found a net site referencing menumode. Will check scripts again.

Edit #2: totally got it working. This is most awesome, as it will allow a user to filter all the active detections to whoever they click on in console mode. Hooray! I just need to clean it up so that it is a little more readable, but man, filtering out all the riffraff is a huge step forward for me. Double thanks for the tip..
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Ben sutton
 
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