Spoiler alert ... concerning battle sounds that stick around

Post » Thu May 03, 2012 11:40 pm

Spoiler Alert!

.... So long after the Bruma battle is over, the battle sounds remain in the area. Anyone know how to fix that?

Thanks :)
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 04, 2012 12:32 am

They do? I don't recall ever hearing the battle sounds afterwards. Are you sure it's not something in your load order? Because I would think the battle sounds would just be generated with Playsound, but I could be wrong, I've never looked. If they are generated with Playsound, then you could have a stuck script.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Thu May 03, 2012 11:44 pm

Thanks for the reply. I doubt it's PlaySound. It's been at least a few game-weeks after the Battle for Bruma, but whenever I cross into the area near the battle site, the sounds of battle abruptly start, and then abruptly stop when I'm far enough away again, as if the battle sound loop was somehow assigned to that area, but was never changed back (or removed). I've been poking around and it looks like it might be an issue with Sounds of Cyrodiil. I posted in that mod's thread.

Thanks! :)
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm


Return to IV - Oblivion