Myths

Post » Fri May 04, 2012 7:20 am

Was watching a few videos earlier about some myths in fallout 3..
There were a few that were interesting such as a ghost at arlington cemetery
and another one that there is a witch or somekind of witchcraft going on in the Point Lookout DLC.

If anyone has ever experienced anything supernatural or anything , you know something weird and kinda spooky, then i would love to hear :)
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James Hate
 
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Post » Fri May 04, 2012 10:38 am

The only creepy thing in fallout that I have encountered we're glitches such as a corpse stuck in a door. If you move the door it goes crazy
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Rebecca Dosch
 
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Post » Fri May 04, 2012 12:37 am

The only creepy thing in fallout that I have encountered we're glitches such as a corpse stuck in a door. If you move the door it goes crazy
with a skeleton that can get painful

have you seen a raider "rubberband" through the sky?
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Gen Daley
 
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Post » Fri May 04, 2012 8:19 am

Yeah hahaha raiders and ghouls
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Queen of Spades
 
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Post » Fri May 04, 2012 1:39 am

During Point Lookout's sidequest, coined "The Dark Heart Of Blackhall", my friend told me that after he gave the Krivbeknih to Obadiah, he had successfully sneaked his way towards where Obadiah was walking. I guess Obadiah had been performing some ritual near a creeper of some sort. Must've been some powerful book of the dead of some sort, which is why it was urged from Marcella for it to be destroyed, by the deep-ground "Ug-Qualtoth".

Marcella was murdered. And I am curious to find out who exactly had done it. But yeah. Seeing that I had never given Obadiah the Krivbeknih in any of my playthroughs, I do not know exactly what he does, after the book is given to him.

Also...with the Creepers, Brawlers, Bruisers, Trackers and Scrapper's all putting on, some sort of a dance ritual near their campfires is interesting, as well. Could it be a ritual celebration of the dead? A lot of things within Point Lookout can be both eerie and disturbing...but all lead you into wanting to know more.

Where does Desmond Calvert really head off to, after you kill The Brain? And where does Paulson go, after you eventually destroy the Mothership Zeta?

That goes for any character within the wastes, that wanders off to nowhere land. These would've made very good quests(if you chose to let them live), as to have future ties with them and extend the questline.
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loste juliana
 
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Post » Fri May 04, 2012 12:32 am

There was a creepypasta about GNR becoming a numbers station after killing Three Dog and Margaret takes over. Here it is.

Spoiler
Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic person and has very little it say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you're stuck with Margaret.
What most players do NOT know is that under certain circumstances, GNR will become a "numbers station." A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3...
No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest "Galaxy News Radio" where you help boost the signal so that the station can be broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using the FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to destroy Raven Rock. The is the actual trigger to turn GNR into a numbers station and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate.
If you're lucky enough to have hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, "Radio signal lost" and a few seconds later, "Radio signal found." You cannot, however, actually listen to GNR just yet because you didn't boost the signal, and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in the mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed location to hear the GNR numbers signal are:
1. Within the immediate DC area obviously...this is true for the regular GNR throughout the game.
2. At the top of the ferris wheel at point lookout
3. On the tops of some of the satcom arrays you can climb in the northwestern map area.
4. On the roof of Tenpenny Tower, though this may be within normal broadcast range anyway. Feel free to playtest and get back to me on this.
5. On the highest point of the broken bridge around Arefu...again, may be within braodcast range anyway.
6. On some of the highest points of the mountain tops in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station.
When you tune in, you will hear an old familiar voice...Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be "in character." So I guess it's not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, "nine-three-seven-nine-one-seven-two-zero-three-four." Hever never uses a multi-digit number like "eleven" or "forty." These numbers are followed by widely varying lengths of Morse code. This is then followed by the song "I Don't Want to Set the World on Fire." All other music tracks seem to be inactive on the numbers station.
The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as "Washed the car today, maybe Chinese for dinner." or "Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts."
You may be saying, "But wait, YouTube doesn't exist in the Fallout universe," and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day.
Some of the messages, however, are quite sinister, such as, "The Queen has died today. The world mourns, as on days like these, we are all Brits." or "I can't believe they're actually done it. Not long left. The noise. I can't take the noise anymore. I have a pistol in the attic."
Just recently, a player on the wikiforums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and saw the line, "one-two-zero-five-five-two-eight-two-zero-one-zero. What are you talikn' about? You'll be missed." He realized this referred to the recent death of Gary Coleman, and the quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that's more than a year old. The next message he read shocked him and pushed him to enlist the aid of the others to decipher the codes. The message was "nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted." He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking.
From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this document.
Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most of the dates were after the game had been released, yet oddly some were from the past. "22:15 April 15, 1865 He's dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment." This shed new doubt on the official version of the Lincoln assassination.
As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones.
"The Queen has died today. The world mourns, as on days like these, we are all Brits." 4:02 March 19, 2014
"Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts." 24:16 December 24, 2012
"I can't believe Britney's actually won an Oscar!" 21:33 February 27, 2023
"I can't believe they've actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can't take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I'm not going to wait for death. I have a pistol in the attic." This is actually the only message not preceded by a string of numbers.
It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.
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OTTO
 
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Post » Fri May 04, 2012 7:37 am

The only creepy thing and no myth:
When you visit the dunwich building:
-Self opening door...
-Flying Pots..
It really is hunted..
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Tanya
 
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Post » Fri May 04, 2012 2:20 pm

have you seen a raider "rubberband" through the sky?


Yes. Oh man I thought I was losing my mind. But it wasn't a raider in my case. I came across a Yao Guai at at the bottom of the Arefu bridge. It saw me first and attacked, but I was able to slaughter it. For some reason, I wanted to "move" it off the edge of the bridge and onto the dirt (I guess I was "clearing" the path to Arefu). Well as I was trying to do that it suddenly whiplashed and rubberbanded (this is the best way to explain it). It stretched towards the billboard near Arefu, came back, and I noticed it was moving in some sorta weird oval pattern. It made this soft strange sound. I tried to "touch" it and chase it to no avail. The closer I got to it, it went farther away. When I backed away from it, it got closer. It disappeared after about a full minute. No body. No nothing remained.

Many saves later, I returned to that same area of the Arefu bridge. Suddenly, I could hear the rubberbanded thingee BUT I didn't see it anywhere. Well, when I stood on the exact spot on the bridge where I had killed the Yao Guai the sound got even louder.

The sound stopped.

I randomly started exploring the area to figure this out. I looked under the Arefu bridge--and right there "stuck" under the bridge was the body of the Yao Guai. Weird.

It happened again another time when I came across the body of Doc Hoff. I moved his body to a bathtub at the back of Arefu just so Evan King and the other residents could see what happened to him. I placed him in the bathtub and moments later his body started doing that same rubberbanded thing. When this happened, I just reloaded the my previous save--thinking it was just a glitch. The 2nd time around, I just left his body alone. lol
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Rudi Carter
 
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Post » Fri May 04, 2012 6:28 am

Spooky things:
> I was wandering around the Meresti Tunnels, and I turned around to the head from one of the baby carriages floating in midair. I walked all the way around it, kinda creeped out, then tried to grab it, at which point it fell straight to the ground.

> http://i1096.photobucket.com/albums/g321/DarkHumbug/Fallout%203/2012-04-15_00001.jpg
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Mike Plumley
 
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Post » Fri May 04, 2012 8:18 am

There was a creepypasta about GNR becoming a numbers station after killing Three Dog and Margaret takes over. Here it is.
Spoiler
Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic person and has very little it say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you're stuck with Margaret. What most players do NOT know is that under certain circumstances, GNR will become a "numbers station." A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3... No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest "Galaxy News Radio" where you help boost the signal so that the station can be broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using the FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to destroy Raven Rock. The is the actual trigger to turn GNR into a numbers station and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate. If you're lucky enough to have hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, "Radio signal lost" and a few seconds later, "Radio signal found." You cannot, however, actually listen to GNR just yet because you didn't boost the signal, and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in the mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed location to hear the GNR numbers signal are: 1. Within the immediate DC area obviously...this is true for the regular GNR throughout the game. 2. At the top of the ferris wheel at point lookout 3. On the tops of some of the satcom arrays you can climb in the northwestern map area. 4. On the roof of Tenpenny Tower, though this may be within normal broadcast range anyway. Feel free to playtest and get back to me on this. 5. On the highest point of the broken bridge around Arefu...again, may be within braodcast range anyway. 6. On some of the highest points of the mountain tops in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station. When you tune in, you will hear an old familiar voice...Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be "in character." So I guess it's not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, "nine-three-seven-nine-one-seven-two-zero-three-four." Hever never uses a multi-digit number like "eleven" or "forty." These numbers are followed by widely varying lengths of Morse code. This is then followed by the song "I Don't Want to Set the World on Fire." All other music tracks seem to be inactive on the numbers station. The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as "Washed the car today, maybe Chinese for dinner." or "Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts." You may be saying, "But wait, YouTube doesn't exist in the Fallout universe," and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day. Some of the messages, however, are quite sinister, such as, "The Queen has died today. The world mourns, as on days like these, we are all Brits." or "I can't believe they're actually done it. Not long left. The noise. I can't take the noise anymore. I have a pistol in the attic." Just recently, a player on the wikiforums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and saw the line, "one-two-zero-five-five-two-eight-two-zero-one-zero. What are you talikn' about? You'll be missed." He realized this referred to the recent death of Gary Coleman, and the quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that's more than a year old. The next message he read shocked him and pushed him to enlist the aid of the others to decipher the codes. The message was "nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted." He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking. From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this document. Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most of the dates were after the game had been released, yet oddly some were from the past. "22:15 April 15, 1865 He's dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment." This shed new doubt on the official version of the Lincoln assassination. As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones. "The Queen has died today. The world mourns, as on days like these, we are all Brits." 4:02 March 19, 2014 "Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts." 24:16 December 24, 2012 "I can't believe Britney's actually won an Oscar!" 21:33 February 27, 2023 "I can't believe they've actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can't take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I'm not going to wait for death. I have a pistol in the attic." This is actually the only message not preceded by a string of numbers. It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.

That has got to be the craziest thing I have ever heard from a video game since Polybius.
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Wanda Maximoff
 
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Post » Thu May 03, 2012 11:06 pm

There was a creepypasta about GNR becoming a numbers station after killing Three Dog and Margaret takes over. Here it is.

Spoiler
Many players of the evil persuasion know that you can kill Three Dog and he will be replaced by the technician Margaret. She is not a charismatic person and has very little it say, seeming to not enjoy her new announcing duties. She also never appears in person, and therefore cannot be killed. Once Three Dog is dead, you're stuck with Margaret.
What most players do NOT know is that under certain circumstances, GNR will become a "numbers station." A numbers station is a station that broadcasts an unusual coded message. Many of these exist in real life and some hypothesize that they are a nuclear retaliation control network. Simply check Wikipedia for more information about these odd broadcasts as they relate to the real world. Back to Fallout 3...
No one is really sure which actions are needed to hear the numbers station in Fallout 3. It appears that you must kill Three Dog, because no one has reported hearing the numbers station with him still alive. It also appears that you have to skip over the quest "Galaxy News Radio" where you help boost the signal so that the station can be broadcast further than just the immediate DC area. This is easy enough to do with either a speech check or simply using the FalloutWiki to look up where to go next and advance the main plot. Finally, you definitely have to destroy Raven Rock. The is the actual trigger to turn GNR into a numbers station and it will remain such for the rest of the game. However, the vast majority of the players who perform these three actions still continue hearing the standard GNR broadcasts, so there must be several more requirements the community has yet to isolate.
If you're lucky enough to have hit upon the right set of circumstances, just after destroying Raven Rock, you will get the message, "Radio signal lost" and a few seconds later, "Radio signal found." You cannot, however, actually listen to GNR just yet because you didn't boost the signal, and are out of range of the broadcast at the exit of Raven Rock. Luckily, Raven Rock is situated in the mountains and is right near one of the few places outside DC that you can get high enough to catch the signal. So far, the confirmed location to hear the GNR numbers signal are:
1. Within the immediate DC area obviously...this is true for the regular GNR throughout the game.
2. At the top of the ferris wheel at point lookout
3. On the tops of some of the satcom arrays you can climb in the northwestern map area.
4. On the roof of Tenpenny Tower, though this may be within normal broadcast range anyway. Feel free to playtest and get back to me on this.
5. On the highest point of the broken bridge around Arefu...again, may be within braodcast range anyway.
6. On some of the highest points of the mountain tops in the area near Raven Rock. This is obviously your easiest chance to first listen to the numbers station.
When you tune in, you will hear an old familiar voice...Three Dog, despite the fact that you killed him earlier. However, you will quickly notice that he does not seem to be "in character." So I guess it's not technically Three Dog, but just the voice actor, Erik Dellums. He reads a series of numbers in a monotone, depressed sounding voice. He always recites a list of single digits between 9 and 12 characters long. For example, "nine-three-seven-nine-one-seven-two-zero-three-four." Hever never uses a multi-digit number like "eleven" or "forty." These numbers are followed by widely varying lengths of Morse code. This is then followed by the song "I Don't Want to Set the World on Fire." All other music tracks seem to be inactive on the numbers station.
The Morse code was the easiest part of the mystery to crack, as the code is widely available and many people actually know it by heart. We quickly had a list of a great number of messages in English. Some sounded completely mundane and even comical, such as "Washed the car today, maybe Chinese for dinner." or "Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts."
You may be saying, "But wait, YouTube doesn't exist in the Fallout universe," and you are right. As far as we could tell, all of the messages sounded like they were based in our reality somewhere near present day.
Some of the messages, however, are quite sinister, such as, "The Queen has died today. The world mourns, as on days like these, we are all Brits." or "I can't believe they're actually done it. Not long left. The noise. I can't take the noise anymore. I have a pistol in the attic."
Just recently, a player on the wikiforums noticed a message that brought to light the meaning of the messages. He was reading a thread that collected all known messages, transposed from Morse to English, and saw the line, "one-two-zero-five-five-two-eight-two-zero-one-zero. What are you talikn' about? You'll be missed." He realized this referred to the recent death of Gary Coleman, and the quickly realized the numbers were the time and date of death. He immediately scanned through the messages to try and find more examples of this apparent future telling by a game that's more than a year old. The next message he read shocked him and pushed him to enlist the aid of the others to decipher the codes. The message was "nine-four-five-four-two-zero-two-zero-one-zero. Accident in the gulf, several dead. Oil spill apparently averted." He realized this was the BP explosion and the erroneous day-one assessment that the well was not leaking.
From this point on, all numbers will be transcribed as times and dates. All times were given in game in military format and remain so in this document.
Numerous members of the FalloutWiki message board began looking over the messages to see what else we could learn. We quickly found that most of the dates were after the game had been released, yet oddly some were from the past. "22:15 April 15, 1865 He's dead and blame will probably be placed on that actor, Booth. Johnson better not cheat me out of the payment." This shed new doubt on the official version of the Lincoln assassination.
As the community quickly started piling up interpretations of the messages, the mods of the site summarily banned everyone who had posted in, or even read the thread. All reference to the numbers station was removed from FalloutWiki and filtering software was put in place to prevent reposting of any relevant information. A few people, however, are trading emails and slowly finishing the translation of the remaining messages and putting dates to the existing ones.
"The Queen has died today. The world mourns, as on days like these, we are all Brits." 4:02 March 19, 2014
"Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts." 24:16 December 24, 2012
"I can't believe Britney's actually won an Oscar!" 21:33 February 27, 2023
"I can't believe they've actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can't take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I'm not going to wait for death. I have a pistol in the attic." This is actually the only message not preceded by a string of numbers.
It may be worth noting that the latest date on any of the messages is 1:27 July 6, 2027.

Wow I need to (sorry)kill three dog(sorry) and try this!
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Dale Johnson
 
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Post » Fri May 04, 2012 12:48 pm

Wow I need to (sorry)kill three dog(sorry) and try this!

I wouldn't bother. It was confirmed to be a hoax about thirty seconds after the claim was made. A quick look in the GECK confirms that no such audio files exist, nor do any triggers exist for the 'broadcast' points.

One big clue is the mention of events that happened AFTER the games release. Typical conspiracy hoax.
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josie treuberg
 
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Post » Fri May 04, 2012 2:19 pm

I wouldn't bother. It was confirmed to be a hoax about thirty seconds after the claim was made. A quick look in the GECK confirms that no such audio files exist, nor do any triggers exist for the 'broadcast' points.

One big clue is the mention of events that happened AFTER the games release. Typical conspiracy hoax.
Yeah, but you gotta hand it too them for creativity, anyways when I think of myths, the first thing that comes to mind is Point Lookout. Mainly the motel room with blood spattered all over the walls and a Pint-Sized Slasher mask in the bath-tub. Then the whole situation with the Dunwich building and the Necromonicon thing or whatever the book is. http://fallout.wikia.com/wiki/Flying_bananas_can%27t_talk
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SUck MYdIck
 
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Post » Fri May 04, 2012 2:33 am

I've seen the "rubberband" foe glitch a few times. Seems BGS didn't bother fixing that one since Oblivion.
Also random times when you load a save game, you see corpses and other objects flying through the air and/ or landing near your character.
My last play through, I think it was in one of the Mall subway tunnels that a feral ghoul's decapitated head kept wobbling back and forth like a pendulum and never stopped. Kept going everytime I went through there.
I've seen the odd decapitated head keep rolling on a level floor even though it should have stopped already.
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Charlotte Buckley
 
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Post » Fri May 04, 2012 11:39 am

It's silly to invent myths for a game which so openly shows its raw materials that any PC user can check for any myths in a matter of seconds. Better leave it to games whose files are behind a wall of stone like GTA.
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JUan Martinez
 
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Joined: Tue Oct 16, 2007 7:12 am

Post » Fri May 04, 2012 5:36 am

It's silly to invent myths for a game which so openly shows its raw materials that any PC user can check for any myths in a matter of seconds. Better leave it to games whose files are behind a wall of stone like GTA.

Even GTA is modable :P look at some of the san andreas mods
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Big mike
 
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Post » Fri May 04, 2012 1:55 pm

Even GTA is modable :tongue: look at some of the san andreas mods
I know and I use them but it's far more complex and before great mods like Things To Do Before You Die there were a great many myths surrounding the game due to the complexity of its raw materials, like the infamous Bigfoot, ghost cars and the serial killer in that abandoned hut.
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DAVId Bryant
 
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Post » Fri May 04, 2012 1:06 am

Next to the "rubberbanding" I enjoy the occasional "superman jumping" specifically the deathclaw at the campsite NW of the Dunwich Building. Every now and then I come across this deathclaw and during battle it seems to go about 1000 feet in the air superfast. The problem is sometimes you think its gone but it lands and chases you. Very wierd.
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Anne marie
 
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Post » Fri May 04, 2012 2:53 pm

The only crazy and supernatural thing I saw was in Vault 106 where you have these visions about your past life in Vault 101.

But that's just part of the game. I don't know if that really counts or not.
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Milad Hajipour
 
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