Well, there is a discussion going about it here : http://www.gamesas.com/index.php?/topic/1111157-mistakes-in-dead-is-dead/
But, breifly. Dead is Dead is an arbitrary restriction on QuickLoading, a restriction on death by mundane causes.
By Mundane Causes, I mean:
- Death at the hands of an enemy stronger than yourself
- Death by being killed by traps (either Oblivion or Ayleid)
- Death by falling a very long way
- Death by falling into Lava
- Death by exploding Oblivion mine
- Death by drowning
- Death by Imperial Guards
- Death by NPC's after aggravating them
- Death by poison/disease
- Death by vampire sun damage
The list goes on and on -- the various discussions come about when stranger things pop up. Basically, I would reload whenever I die due to something that is out of my control.
Death by the above list is death preventable -- everything there could be prevented.
If however, you are killed by getting stuck on a wall, or by falling into a black void thanks to a door that goes nowhere, or killed by a falling spear etc....something a little dodgy and buggy, you could probably reload.
Some people may wonder why you bother with DisD. Firstly, it gives battles a real edge -- forcing you to block, dodge, retreat and heal realistically, rather than charging blindly content in the knowledge that if you get hit by an arrow, then you can reload. It makes Oblivion feel more exciting and gives you an adrenaline rush.
It is important to note that you have to make your own rules when playing the game with a mod. If you die because of a giant yellow ! mark obscured the view of the Minotaur, then you could probably reload, or else abuse the mod creator.
DisD can really be played however you want, from extreme hardcoe (like old RPG's like Nethack) or more casual, like only dieing after level 10, once you have gotten to grips with your character and his abilites.
lol just realised this wasn't brief after all :facepalm:
Sorry