» Fri May 04, 2012 7:31 am
Sorry about that, mudpuppy510. This is your topic.
1) How can I figure out what order to load up mods in?
Knowing the order of mods is about experience and knowledge. I don't know where to get the knowledge, but the experience from other modders comes from a program called BOSS that you can get on nexus. Use that and it will order your mods based on where pros say it should be based on their time looking at the workings of mods. To be sure, it's best to use it with Wrye Bash so that it can add tags and merge them into a bashed patch.
2) is it advisable to add one at a time and then check the game to see if things are working out or should I just add them all at once? How important is it to only add mods to a "fresh" game? In other words am I going to have to restart the game over and over again at the begining?
Do not throw mods at your setup all at once! This is like driving 10 cars with fuel leaks and trying to predict which one will blow you up when it sparks. My self policy is to add one and play one hour. That way, when there is a crash or some other problem then it is likely the last mod added. Only some rare, few mods require a new save, just take the time to read the descriptions.
3) I dont know if it worked this way on the pc or not but on the 360 when I added in DLC like "The Pitt" all those fancy new raider armors were only used by raiders in "The Pitt" and didn't spawn on raiders outside in the regular wasteland. Will mods be like that? I saw a neat one called armagheddon (or something like that - yeah my spelling is bad lol) armory on nexus and from the description it sounded like the new guns were going to be everywhere. Is that how it works?
Most mods affect the base game. If a mod is made specifically for a DLC then it will say so in it's name or can be filter searched at nexus. Look for the requirements section in the description. Yes, more reading.
4) Those mods where they change the way npcs in the game look are pretty neat but all of them seem to be a bunch of naked people. Im not a prude or anything but it would be neat to be able to have some mods that made characters in the game look better without the game turning into a cinimax skin flick. Are there mods like that floating around somewhere? I saw one called fallout beautification or something like that but I didn't see any noticable (im my opinion anyway) improvement over the vanilla game.
You're talking about FO3 Redesigned, which used to be Project Beauty. No nudity there, just faces to be imported onto npcs via Wrye Bash. This is a very good npc face mod that affects raiders, town npcs, talon mercs and lawbringers, pretty much everyone. They changed the name from Project Beauty so that it isn't mistaken for a pretty up mod. There is another that I have, Anthony Ling's Pretty Things, but I've been waiting for the author to update it. I think the file is in moderation limbo right now. But that mod added new wardrobes to npc's, mostly women or only women, so that the wasteland could be a little more advlt. Not that having that mod makes one advlt, but it needs a mature person to appreciate it. Basically, making sixual into normal, because people want to do that to their game. Many, many people.