What are the effective limits for an entity mesh & Textu

Post » Fri May 04, 2012 9:51 am

I would like to know (from anyone; though especially a developer), what are the recommended and the maximum poly-count (and texture size) for a single entity in Fallout 3?

IIRC 7500 +/- is about typical and most of the textures are 1024 or half that, or half again... but can a model have 2048 or better and still run decent frame rates?

** The texture question I can try soon enough, but the mesh question (or both :)), I would rather have an experienced answer if someone knows.
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Laura Simmonds
 
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