Since you bought both games, what you do with them is up to you. You cannot make a mod that uses assets from a copyrighted game and than upload it on a file sharing service to be used by other people. As long as you use the mod only in your game, no one will know, will they?
I can think of published Fallout mods where, say, 95% of the assets are from Fallout 3 and related DLC, while only 5% are custom built. It would be
very difficult not to use any existing assets to produce a mod. For example, if the mod was simply a quest, then that uses ALL the assets in the game. Take another example, an item such as a 10mm ammo - it would be strange if we had to remake that! if what you say is correct, then it means that the majority of mods out there that one can download are breaking some kind of copyright law. Bethesda must be fully aware that this goes on.
As I understand it, Bethesda don't like it when assets are exchanged between games, for example such as Morrowind and Oblivion, or Fallout 3 and Skyrim. I'm not sure about Vegas.
According to my understanding of a mod, it
modifies existing data files as they are loaded into the memory. So in order to use a mod, you must already own the original game and DLC for it to work. In which case no-one has gotten anything for free. At least that's how plugins work. I can't see any problem with this kind of mod. Are there other kinds of mods?