I did the up to the part where you create the small hallway with stairs and doors.
/gamesas_Tutorial_Layout#Making_a_Hallway
Everything was going fine so I decided to test out my mod by traveling to the cell using the COC command. I placed the COCMarker in the cell (in a valid location - inside a door), made sure the mod was active in the launcher, started the game, typed in COC Vault74a and...nothing. The COC command isn't working. Instead of transporting me to the new cell, the game just stays where it is.
I noticed that my new cell has an asterisk in the editor ID. Instead of 'Vault74a' it's called 'Vault74a *' The cell I duplicated from, Vault108a, also has an asterisk. I can't get rid of this asterisk in the name and that's what I thought was making this not work. At least I thought that until loading up the sample file from Bethesda which worked fine, the COC command did what it was supposed to, even though their Vault74a and Vault108a cells still had an asterisk in their names.
By now the only possible thing I can think of is that since I have doors that open to nothingness, I.E. I didn't finish the entire layout, that for some reason the game won't let me visit the cell. That seems dumb but the only explanation I can think of.
Any insight into why I can't use COC to travel to my newly created cell?