OR.....do I set player restrained on a scripted furniture item?
I'm trying to orchestrate a "dinner" scene between player and NPC.
The NPC sits fine.
The player gets up after every "goodbye.'
scn RHKWendySubCouchScriptshort iActivatedref rPlayerLookBEGIN ONActivate if (IsActionRef Player == 1) set iActivated to 1 set rPlayerLook to GetCrossHairREF endif ENDBEGIN MenuMode if (iActivated) else return endif set iActivated to 0 if (rPlayerLook.IsActor) return else Activate endif END