Keeping Player sitting during dialogue

Post » Fri May 04, 2012 3:18 am

Can I addscriptpackage to player to keep the PC sitting during conversation?

OR.....do I set player restrained on a scripted furniture item?

I'm trying to orchestrate a "dinner" scene between player and NPC.

The NPC sits fine.

The player gets up after every "goodbye.'
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Mistress trades Melissa
 
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Post » Fri May 04, 2012 8:48 am

You can put a FOSE script on the chair that the player is sitting in, to thwart the activation of it when you talk to the NPC.


scn RHKWendySubCouchScriptshort iActivatedref rPlayerLookBEGIN ONActivate    if (IsActionRef Player == 1)        set iActivated to 1        set rPlayerLook to GetCrossHairREF    endif    ENDBEGIN MenuMode    if (iActivated)    else        return    endif        set iActivated to 0    if (rPlayerLook.IsActor)        return    else        Activate    endif    END
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Tanika O'Connell
 
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