Forge type of game mode or G.E.C.K. game mode for Fallout 4

Post » Fri May 04, 2012 3:21 am

I think is it unfair for people who have consoles and don t have PC and can t mod there game with the G.E.C.K. mod. Maybe we could have a forge type of game mode like Halo so console users can mod there game some what for Fallout 4 or have a G.E.C.K. game mode where you can mod things like PC.
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Shelby McDonald
 
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Post » Fri May 04, 2012 5:17 am

i agree, i would already be happy with a simple editor (modify NPC stats, equipment and appearance and weapon/ armor stats, skins and colors), perhaps it could only become available once you finish the game?

i.e:

CONTINUE
NEW GAME (normal mode)
NEW GAME + EDITOR (allows you to play your edited version)
EDITOR
LOAD
...
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Samantha Pattison
 
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Post » Fri May 04, 2012 1:37 pm

i agree. the quests get boring in NV. id love to have mods for the console
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Sophie Louise Edge
 
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Post » Fri May 04, 2012 3:42 am

The Construction Set/Creation Kit/GECK is not some novelty level editor like in Halo or whatever, it is the SDK which the game devs used. It's not some intuitive thing. It is also possible to break your game with it if you think you know what you're doing but don't. The nature of its use also pretty much requires a mouse and keyboard, and far more system resources than a console has.

And then there's all the modder-made utilities. The GECK is not the only tool used; there's FO3Edit, which is even less simplified in UI than the GECK, there's the Script Extender. All of those have even less likelihood than the GECK (especially the script extender) of being allowed on a console.

And also... Load order management and conflict problems.

And then on top of that, the new asset generation is done by applications other than the GECK. 3DS Max, Blender, Photoshop, GIMP, Audacity, all that.

So, uh... no. Mods are not a simple thing; If you got it for the console because of ease of use... then mods are definitely not for you.
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Hannah Whitlock
 
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Post » Fri May 04, 2012 3:38 pm

The Construction Set/Creation Kit/GECK is not some novelty level editor like in Halo or whatever, it is the SDK which the game devs used. It's not some intuitive thing. It is also possible to break your game with it if you think you know what you're doing but don't. The nature of its use also pretty much requires a mouse and keyboard, and far more system resources than a console has.

And then there's all the modder-made utilities. The GECK is not the only tool used; there's FO3Edit, which is even less simplified in UI than the GECK, there's the Script Extender. All of those have even less likelihood than the GECK (especially the script extender) of being allowed on a console.

And also... Load order management and conflict problems.

And then on top of that, the new asset generation is done by applications other than the GECK. 3DS Max, Blender, Photoshop, GIMP, Audacity, all that.

So, uh... no. Mods are not a simple thing; If you got it for the console because of ease of use... then mods are definitely not for you.

yeah i understand that and how much storage you would need for mods, but if they could just simplify it or bring pc mods for consoles then it might work. or maybe even run it on diferent software so that ur console wont crash
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Sunny Under
 
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Post » Fri May 04, 2012 3:00 pm

yeah i understand that and how much storage you would need for mods, but if they could just simplify it or bring pc mods for consoles then it might work. or maybe even run it on diferent software so that ur console wont crash

Apparently you don't understand it. It's not a matter of storage; there are many mods out there that have a marked impact on performance. If high end PCs are taking framerate hits while running such mods, you can make an easy bet that it will make a console metaphorically fall to its knees and beg for a quick death. No amount of "different software" will make a hill of beans of difference; these consoles are 6+ years old. That's like... 100 in computer part years.
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Danny Warner
 
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Post » Fri May 04, 2012 2:01 am

I don't think allowing mods on the 360 is a bad idea. I believe Todd Howard has stated that he would like to do this, but there are several big road blocks to getting there. The Steam Workshop thing has streamlined use of a subset of all mods on the PC; it's not unthinkable that the next step of this would be allowing something similar on a console. Microsoft and Sony aren't exactly likely support anything like this in this generation though, seeing how they want to pre-approve even official patches before letting them roll out.

As for making mods on a console, I think that's unrealistic. You can't do a straight port of the SDK for a consumer 360 and as has been stated, none of the 3rd party tools used to create assets will be available. So the alternative is some completely risk-free construction mode in-game, which is possible, but consider that it would take considerable resources away from crafting the actual game and be severeley limited in what you can do, and it becomes a dubious endeavour IMHO.

I'm actually not familiar with the Halo Forge mode. What can you do with that?
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Nick Tyler
 
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Post » Fri May 04, 2012 4:17 pm

Yeah... it wont happen..
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Naomi Ward
 
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Post » Fri May 04, 2012 4:12 am

i'm not asking to be able to make mods, i think that a simple editor unlocked once you finish the game, allowing you to make changes to your next "new game + editor" would be a nice introduction to the game, just to be able to correct anything you might not like, make combat harder, easier, modify followers, etc...
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{Richies Mommy}
 
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Post » Fri May 04, 2012 8:44 am

The best you "might" get is advanced difficulty sliders.. but even that probably wont happen.. As long as there is the G.E.C.K. there wont be some half-ass ingame editor..
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Agnieszka Bak
 
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Post » Fri May 04, 2012 8:54 am

i just don't understand why console gamers hardly get anything compared to PC gamers in terms of user-generated content, even though they make up a large part (if not the majority) of the market.
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Isaiah Burdeau
 
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Post » Fri May 04, 2012 2:14 pm

They asked for it with Oblivion, didn't happen.
They asked for it with Fallout 3, didn't happen.
They asked for it with New Vegas, didn't happen.
They asked for it with Skyrim, didn't happen.

It won't happen.
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Prisca Lacour
 
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Post » Fri May 04, 2012 2:43 am

They asked for it with Oblivion, didn't happen.
They asked for it with Fallout 3, didn't happen.
They asked for it with New Vegas, didn't happen.
They asked for it with Skyrim, didn't happen.

It won't happen.

that's a very arrogant assumption, it's quite possible the only reason they did not implement it was time constraints.
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naome duncan
 
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Post » Fri May 04, 2012 7:20 am

i just don't understand why console gamers hardly get anything compared to PC gamers in terms of user-generated content, even though they make up a large part (if not the majority) of the market.

Console gamers get games tailored for their systems specifically. PC gamers get a clunky ports which, if wanted to work properly for the system (and specifically with Beth), almost scream for mods to fix the controls, optimizations, UI, etc.
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Sammi Jones
 
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