Why are vehicles impossible in future fallout

Post » Fri May 04, 2012 1:03 am

Vehicles could work, the problem is implementation. Hopefully Bethesda won't use the Gamebryo engine from Skyrim (And yes, it IS little more than a slightly modded Gamebryo.) and that'd berid us of one problem. The problem also is in the current design, Fallout is big because we can only run so fast, but with a car, it reduces a 10 minute run to a 2 minute drive. If given the proper time, I'd love to see a vehicle in the game to use, provided it made sense and its fuel source was REAL rare. (Maybe it runs on petrol, and you have to tap whats left from certain old cars or petrol stations.) I like the idea of if you own a car, its upkeep would be VERY expensive, soley to add that 'Post-Apocalyptic' feel whiny 15 year olds say Fallout is missing now.
Resorting to insults makes any point you try to convey instantly meaningless. Shame is yours.

The thing that I'm against is adding an entirely new and complex feature that will take development time away from the more important things of the game.

Again this is an assumption and is based on what you feel are more important, altho I think I agree with what you feel might be important.

We dont know if adding x will make y and z have less.

vehicles have already been implemented into the series.

anyway, vehicles are neccessary, and it's fairly easy to make them not screw up the story. simply make vehicles consume more fuel and take some engine damage when not driving on roads, when your vehicle takes too much engine damage it dosen't run anymore and has to be repaired, however repairs would be hard as you would need a high repair skill and a few expensive exchange parts. vehicles should also not be terribly fast, infact they should only travel 60 to 80% faster than the player would on foot (and much less if the vehicle is heavily armored)

Me personally I want them added 1 of 2 ways.

Nothing more than a gimmick to start as another way to fast travel. Only this way if in dlc or future content transportation becomes more important.

A feature tied to your character and your progression as a mobile base of operations. This means scrounging and repair is more that just you and your gear but also you base. This means any movement will be barely above walking speed or even lower.

I am not asking for gta, or some sort of fast paced twisted metal combat.

Just something that seems intriguing to me to add to the franchise.
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Shannon Marie Jones
 
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Post » Fri May 04, 2012 3:05 am

but now we fast travel, no sorry quick teleport to next spot insted that is far wors then to jump in to a car...
Oh please, fast travel is an optional trip skip convienience. Teleporting implies instantaneous movement, but time moves on when you Fast Travel. It's called Fast Travel and not Teleport for a reason. Plus, I never said using a car is worse, but cars need a severly crippling use, after all, any and all vehicles would be bumpy, bruised. and likely largely inoperable after 200+ years of disuse.

Fallout is trully missing a little post apocalyptic feel but that actually makes sense
But that's progress. The Wild West isn't The Wild West anymore. The US didn't remain a colonial style world. Even in a Post-War world, progress will still occur, and with progress come change, with change comes stability, and stability comes with security and rebuilding. That's a TRUE post-apocalypse society.

Resorting to insults makes any point you try to convey instantly meningless. Shame is yours.
I don't care who takes my point, unless you want to get oversensitive over pedantic things. :shrug:
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Emilie Joseph
 
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Post » Fri May 04, 2012 2:16 pm

Oh please, fast travel is an optional trip skip convienience. Teleporting implies instantaneous movement, but time moves on when you Fast Travel. It's called Fast Travel and not Teleport for a reason.

But when time is of no issue (anywhere), what does it matter if it moves on during "fast travel"? It's called fast travel, but it works like a teleport combined with a time machine. :shrug:
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Charleigh Anderson
 
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Post » Fri May 04, 2012 7:05 am

Oh please, fast travel is an optional trip skip convienience. Teleporting implies instantaneous movement, but time moves on when you Fast Travel. It's called Fast Travel and not Teleport for a reason. Plus, I never said using a car is worse, but cars need a severly crippling use, after all, any and all vehicles would be bumpy, bruised. and likely largely inoperable after 200+ years of disuse.


But that's progress. The Wild West isn't The Wild West anymore. The US didn't remain a colonial style world. Even in a Post-War world, progress will still occur, and with progress come change, with change comes stability, and stability comes with security and rebuilding. That's a TRUE post-apocalypse society.

I don't care who takes my point, unless you want to get oversensitive over pedantic things. :shrug:

Point 1
With most any engine disuse actually does not hurt it at all provided it is enclosed in its shell. The fuel and lubricant however is where the deterioation comes from. Since we are remaking ammo and have flying vertibirds there are bound to be actual mechanics that should be able to get almost any vehicle operating.

All this only matters if using the energy cells over petroleum based still has the engine largely the same.

Point 2
I think some, me included, would love for the timeframe to backwards instead of forwards with rebuilding.

Point 3
Shame is still yours. :down:
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quinnnn
 
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Post » Fri May 04, 2012 4:12 pm

But when time is of no issue (anywhere), what does it matter if it moves on during "fast travel"? It's called fast travel, but it works like a teleport combined with a time machine. :shrug:

I agree that it feels like a teleport as there is no chance of a random encounter and thus doesnt completely function like the fast travel described.
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natalie mccormick
 
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