Honest Hearts. An underrated DLC?

Post » Fri May 04, 2012 4:43 pm

It's the story. Honest Hearts is the DLC where I feel like I have questions I want to ask that I can't within gameplay. Or there's loose ends. For example, for me I decided to heed Daniel's warnings about Joshua wanting to fight the White Legs for different reasons, so I evacuated Zion. I expected to hear commentary from Joshua about this OR to get an ending slide showing what happens to him, but I didn't. You also can't really challenge Daniel or Graham directly. They just make their case and then you say "sure ok" without any objection.

Aside from that though, it's still a fine DLC. Very nice replay value too, since it's brief, fun and awards all kinds of goodies.
I know where you come from. I was annoyed that you couldn't convince Daniel that while we may abhore violence, it's sometimes unavoidable. If you just flee, they'd only keep pursuing you. It's why I like that you can at least save Joshua from turning into a monster with the proper speech abilities. While Graham wasn't as fleshed out as he could have been, he was by far the most complex NPC in Honest Hearts.
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Rachael
 
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Post » Fri May 04, 2012 4:25 pm

While Graham wasn't as fleshed out as he could have been, he was by far the most complex NPC in Honest Hearts.
I thought Two-Bears-High-Fiving was the most complex NPC. :o
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Heather beauchamp
 
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Post » Fri May 04, 2012 10:50 am

I agree, I do think that it's underrated. While I wouldn't call it my favorite DLC, it has more of what I want in a Fallout story and setting.

For one, I love Utah. It's a setting that I've been to, and it's fun to go through the Narrows and point out places that look like they could support a tribe. But above that, I love wilderness. A highway or a man-made facility definitely have their place, but the wilderness in Fallout mostly shows a place where the apocalypse was creeping in over time rather than a cataclysmic shift, like certain places right after the Great War or the Divide.

I think it's actually very well-done with the story. Perhaps the execution of the choices could have been done better, but it has quite a bit of merit for the Fallout universe. The tribals we see or here about (and I suppose this applies to the base game as well) are more fleshed out than they have been in past games. In Fallout 1, the Khans are little more than a raiding band. They have a decent amount of exposition, but there's no apparent culture. Fallout 2 doesn't improve upon this with them, but it does give us Arroyo. As a tribe, I found it to be a little shallow. It did establish some culture but IMO, a lot of it was clearly formed from stereotype. Fallout 3 . . . raiders were raiders. Nothing more to be said. The tribals in Point Lookout were better, but still mostly founded on stereotypes. We never actually get a name for them, either. Now with Honest Hearts, the tribes presented are given a lot of exposition. They have their names, origins, places they're from, different ways of operating, and they even bothered to construct some unique languages for each. There's still a bit of stereotyping, but that's unavoidable.

What I find best is that unlike the other 3, Honest Hearts isn't outlandish. A toxic casino with vending machines that can create items out of chips with hazmat zombie things that only die if they have limbs severed? A massive scientific research facility with crazy brains that take your brain and later you can have a conversation with your brain who is rather snooty? A nuked highway with skinless soldiers that dropped their differences for the collective purpose of killing things on sight? It's a tribal conflict, in a very real place, realistic origins, and a huge focus on appropriate post-apocalyptic development. I quite honestly prefer that, with the outlandishness sprinkled on top, rather than outlandishness with realism sprinkled on top.
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Glu Glu
 
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Post » Fri May 04, 2012 2:32 pm

i think it was good, but too short in my opinion. I really liked the setting of the zion valley though, and Joshua Graham is a very interesting character. The addition of .45 caliber weapons is also something i really like, as well as the survivalists rifle.
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Avril Louise
 
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Post » Fri May 04, 2012 2:37 am

I liked Honest Hearts so much I revamped an older companion as part of my last New Vegas mod and located her in Zion Canyon.

The mod is called Companion X ( http://modsreloaded.com/companion-x ) and it has 8 companions.

The one you might like is Kayenta. There's a picture of her in the screeshots tab.

Kayenta begins in the Dead Horses camp. She's not from their tribe but looks similar to their warriors, and she's a hunter and scout like them. (Not a healer like Waking Cloud.) She gives the player survival skills and can build a campfire as her companion perk. If you talk to her you can learn a bit of her history.

I always liked the outdoors/hunter-survivalist type of build so I made this companion specifically for myself.

You can take her back to the Mojave afterwards. Just be warned she hates Legion like Boone does.

Nice looking stuff man, sadly I'm gimped (console) version
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Tamika Jett
 
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Post » Fri May 04, 2012 4:49 am

My main gripe with most of the FONV DLCs is replayability, or lack thereof. Sure you can always revisit Zion Valley, but unless you are gathering or green gecko hunting, I see very little point to. I barely see any white leg remnants. Do they ever respawn after the quest is over? In my experience at least they don't.

I especially don't like the fact that NONE of the NPCs that you dealt with particularly Graham who served as Zion's only vendor all disappear from Zion, no matter how you choose to resolve the conflict. I have been nice if a even "generic" Dead Horse or Sorrows member took over that "vendor" role, which would have given me a reason to revisit Zion. Or maybe had a chance of saving the Caravan from the beginning and use them as both a vendor and as means to travel to and from Zion.

It would have also been cool IMHO, if you could have asked one or both of the followers to stay in Zion and be your follower while you visit there.

Occasionally I'd revisit Zion for the view and chance of scenery, but since I've been playing Skyrim the need to even do that has been practically eliminated. I actually like the "Randall Clark" side quests better than the main HH quests and I especially enjoyed disarming and using the Survivalist's caves as my "home bases" while in Zion.

Well they did it for the story mostly. I would have preferred something similar where the story didn't have to mean everyone leaves. But it does fit with the story they told.

Like you, I want to go back and revisit stuff, but I do understand why they don't have it
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biiibi
 
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Post » Fri May 04, 2012 2:07 am

The addition of .45 caliber weapons is also something i really like, as well as the survivalists rifle.

My most used weapons now
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Fluffer
 
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