Help with guns .

Post » Fri May 04, 2012 9:27 am

So I already had new vegas for PS3 (also all dlc) , but now I bought this game for PC (no dlc) .So my question is what gun(s) to use , I already got sniper rifle but I need another good weapon(s) , mainly for close and semi-close range . On PS3 I used survivalist rifle , .45 auto pistol and modded sniper .

Thanks for the advance.

-Ralphiee
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Sunny Under
 
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Post » Fri May 04, 2012 6:52 am

A fully modded 12.7 SMG (GRA) is quite effective even on the Old World Blues bullet sponges, and its requirements are fairly low. If you have Grunt, a .45 SMG is perhaps even better against low-to-mid DT opponents.

The good old LMG still works a treat as well.
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stevie trent
 
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Post » Fri May 04, 2012 11:50 am

So I already had new vegas for PS3 (also all dlc) , but now I bought this game for PC (no dlc) .So my question is what gun(s) to use , I already got sniper rifle but I need another good weapon(s) , mainly for close and semi-close range . On PS3 I used survivalist rifle , .45 auto pistol and modded sniper .

Thanks for the advance.

-Ralphiee
As far as I'm concerned, the Hunting Shotgun is the best close-range vanilla gun in the game. At a minimum you'll want to get the long tube mod for it to increase its ammo capacity. Take the Shotgun Surgeon perk and you can do significant damage even against most armored opponents.

The Assault Carbine works very well too, especially against fast, low DT enemies (cazadors).

ETA - Just wanted to add that, for the range between the shotguns and the sniper rifles, you'll never go wrong with a scoped Trail Carbine.
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Laura Wilson
 
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Post » Fri May 04, 2012 5:12 am

So I already had new vegas for PS3 (also all dlc) , but now I bought this game for PC (no dlc) .So my question is what gun(s) to use , I already got sniper rifle but I need another good weapon(s) , mainly for close and semi-close range . On PS3 I used survivalist rifle , .45 auto pistol and modded sniper .

Thanks for the advance.

-Ralphiee

I personally use the BAR from Dead Money, ALSID (A Light Shining in Darkness) as a sidearm, and a Survivalists Rifle/Riot Shotgun for medium to close-range.

But you aren't terribly far into the game, so I'd say Hunting Shotgun (or Dinner Bell if you can get your hands on it.)
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Adam
 
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Post » Fri May 04, 2012 1:06 pm

For close close range at a low lever use the spiked knuckles and its unique equivalent, Otherwise use the marksman carbine (Unique) or 12.7 mm SMG (Is that right?)
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Kirsty Collins
 
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Post » Fri May 04, 2012 5:45 am

Ok thanks for the help guys.
-ralphiee
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Sabrina garzotto
 
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Post » Fri May 04, 2012 11:44 am

If you don't have any DLC ...

Short range: the 12.7mm pistol or smg is probably your best bet. The SMG is wildly innacurate but at close range is devastating. The pistol is quite a bit more accurate out to longer range. The Ranger Sequoia is a bigger damage dealer with good accuracy for a pistol, but you have to get it off Hanlon, and Revolvers are slow to reload in a big fight.

For rifles, .308 and .375 magnum ammo is plentiful so the Sniper or Hunting rifles, and the Cowboy Repeater are all good choices. For heavy opposition a Brush Gun or AM Rifle, ammo is fairly plentiful when compared to the frequency you'd want to use those big sticks.

Because of the amount of trash targets in the game, I always kept a fully modded Varmint Rifle and That Gun handy, and used up a lot of 5.56mm ammo to get rid of annoying vermin, because .308 and .357 while plentiful is not unlimited. What I really like about the Varmint Rifle is its accuracy at long range it's very easy to hit stuff either with the scope or with VATS so its perfect for clearing out the trash targets with sneak shots. That Gun pairs nicely since it uses the same 5.56mm ammo but it packs a lot of punch for that type of ammo.
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Jessica Stokes
 
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Post » Fri May 04, 2012 10:03 am

Wouldn't the Ratslayer be better than a Varmint? Or does it just save you the trouble of modding the Varmint and doesn't actually outperform it? What's a Dead Money BAR, by the way?

For me, I just like the Mysterious Magnum for the music which plays when you unholster it, and it does pack a decent punch, but when a Cazador or Deathclaw comes running in the .45 SMG has saved my life more times than I can count.
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electro_fantics
 
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Post » Fri May 04, 2012 7:53 am

Wouldn't the Ratslayer be better than a Varmint? Or does it just save you the trouble of modding the Varmint and doesn't actually outperform it?
The Ratslayer has a much higher crit chance multiplier, if I remember correctly. Unfortunately it's also bugged so that one Ratslayer kill will alert everybody in the vicinity, despite being silent, making it pretty bad for a stealth character. It's a simple fix with the GECK, or just download a fix off the Nexus.

What's a Dead Money BAR, by the way?
In-game it's the Automatic Rifle, people refer to it as a BAR because in real life the gun is called a Browning Automatic Rifle.
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naome duncan
 
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Post » Fri May 04, 2012 4:56 am

I got through most of the game(no DLC) with just these-10mm SMG for cazadors, ratslayer/varmant rifle(with mods) or sniper rifle for sniping(duh), and cowboy repeater/service rifle(with mods) for general use. Sometimes .44 for general close-quarters use
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Tiff Clark
 
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Post » Fri May 04, 2012 6:14 am

Wouldn't the Ratslayer be better than a Varmint? Or does it just save you the trouble of modding the Varmint and doesn't actually outperform it? What's a Dead Money BAR, by the way?

For me, I just like the Mysterious Magnum for the music which plays when you unholster it, and it does pack a decent punch, but when a Cazador or Deathclaw comes running in the .45 SMG has saved my life more times than I can count.

Ratslayer is definitely better. But it can be tough to get early on. The rats in that cave have a nasty bite. But for what I use it for it's not all that important to me, so if I got lucky finding at least the scope and silencer for the Varmint Rifle I usually just run the whole game with that. For junk enemies it does the job quite nicely. Weapon mods can be sometimes hard to find, it's pure luck of the draw, so the Ratslayer is always the fallback if I haven't got the scope and silencer and I decide its time I had that weapon, then I go face those giant rats.
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Frank Firefly
 
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Post » Fri May 04, 2012 4:02 am

The Ratslayer has a much higher crit chance multiplier, if I remember correctly. Unfortunately it's also bugged so that one Ratslayer kill will alert everybody in the vicinity, despite being silent, making it pretty bad for a stealth character. It's a simple fix with the GECK, or just download a fix off the Nexus.
That's an excellent point. When I'm at the stage of clearing junk enemies, though, either rifle does nicely. When enemies get close I switch to That Gun or a even a 10mm pistol anyhow, depending on enemy toughness, so its more about ridding myself of annoyances and less about stealth. They are really just tools to save my more valuable ammo for targets that require the punch of a hunting rifle or even bigger gun. :smile:
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Suzy Santana
 
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Post » Fri May 04, 2012 8:39 am

In-game it's the Automatic Rifle, people refer to it as a BAR because in real life the gun is called a Browning Automatic Rifle.

They should've called it a BAR. Would've made it that much more awesome.
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Ben sutton
 
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Post » Fri May 04, 2012 3:05 am

this machine is really easy to get and a great weapon. fully modded 9mm is better than you'd expect. all american or marksman carbine, LMG, cz57 avenger, the trusty 10mm pistol, 12.7 mm pistol and smg are quite potent, trail carbine with scope, i prefer riot shotty over hunting shotty/dinner bell though both are awesome and can't go wrong with either, scoped 44 and mysterious magnum, hunting revolver, cowboy repeater, la longue carabine...yeah, there's a lot of fun to use really effective weaponry in FNV. take hand loader perk and go nuts.
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MarilĂș
 
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Post » Fri May 04, 2012 7:19 am

They should've called it a BAR. Would've made it that much more awesome.
I'm guessing it's to avoid copyright issues, the game is really careful about making the gun names generic - like how the .45 pistol isn't a Colt 1911, and the assault carbine isn't an M4.
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Katy Hogben
 
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Post » Fri May 04, 2012 2:23 pm

As far as I'm concerned, the Hunting Shotgun is the best close-range vanilla gun in the game. At a minimum you'll want to get the long tube mod for it to increase its ammo capacity. Take the Shotgun Surgeon perk and you can do significant damage even against most armored opponents.

The Assault Carbine works very well too, especially against fast, low DT enemies (cazadors).

ETA - Just wanted to add that, for the range between the shotguns and the sniper rifles, you'll never go wrong with a scoped Trail Carbine.

Hunting shotgun with relevent perks is my new favorite weapon. I do prefer assault carbines (specifically All-American) for mid-range, I don't like the Trail Carbine too much on my current playthrough, more suits the brush gun.

Every gun has its owner, depends a ton on perks you've choosen and your S.P.E.C.I.A.L.

Side-arms are usually a toss up, I have Lucky, Gloria, and Ranger Sequoia to filter through, whichever has the most abundant ammunition.

I will say though, with as much punch as the 12.7mm machine gun packs, I STILL prefer the AA. I suppose its the semi-auto and scope options.
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Schel[Anne]FTL
 
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