End Game

Post » Fri Nov 20, 2009 3:09 pm

Will there be anything "more" then different game modes and maps? Will there be any sort of end-game content such as territory control?

So many of the FPS's out there last only as long as the next one that comes out. With an in-game system of territory control groups/guilds would be in this game for the long haul.

I could just imagine the ark being cut up into territories where groups would control areas and try to take over larger amounts, gaining some sort of prestige along the way.
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Mari martnez Martinez
 
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Post » Fri Nov 20, 2009 10:07 pm

Er.... this game doesn't really work like that. Multiplayer and singleplayer are one and the same in this game, tied together, for lack of better words. There's no open world-ness to it, so there is no territory control.
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Quick draw II
 
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Post » Fri Nov 20, 2009 5:27 pm

"end-game," is like an MMO or rRPG term, and Brink is neither.
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jessica Villacis
 
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Post » Fri Nov 20, 2009 11:32 pm

Er.... this game doesn't really work like that. Multiplayer and singleplayer are one and the same in this game, tied together, for lack of better words. There's no open world-ness to it, so there is no territory control.


I realize this Reptile. I'm suggesting that Brink could separate itself apart from other FPS's by incorporating a system like territory control. It wouldn't need open world-ness to achieve this. My argument is that by incorporating some sort of end-game there is a greater chance of holding on to players and even expanding the potential player base.

I have also seen a trend for FPS's to head in a more RPG direction imo. Character classes, item unlocks, leveling, and even skill "cool downs" have all been working their way into FPS's. I would think that a system like this would be the next step.
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Carlos Rojas
 
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Post » Fri Nov 20, 2009 9:09 pm

I have also seen a trend for FPS's to head in a more RPG direction imo. Character classes, item unlocks, leveling, and even skill "cool downs" have all been working their way into FPS's. I would think that a system like this would be the next step.

yeah, it's called http://planetside.station.sony.com/.
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My blood
 
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Post » Fri Nov 20, 2009 4:00 pm

yeah, it's called http://planetside.station.sony.com/.


Fair enough, but wouldn't you agree that the most current FPS's are following the same trend? MW2, BC2, both of them have leveling, unlocks, and I love them for it. Even Brink is incorporating some of this style of game play.
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Chris BEvan
 
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Post » Fri Nov 20, 2009 10:08 pm

The only thing I'm wondering about is what happens after you reach the max level. Does XP just become useless to you? Of course you can still play just for fun, but you would lose that sense of gain.
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Lizbeth Ruiz
 
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Post » Fri Nov 20, 2009 11:58 am

The only thing I'm wondering about is what happens after you reach the max level. Does XP just become useless to you? Of course you can still play just for fun, but you would lose that sense of gain.
that's when you make a new character :) I'm going to have plenty.
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Amanda Leis
 
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Post » Fri Nov 20, 2009 4:14 pm

The only thing I'm wondering about is what happens after you reach the max level. Does XP just become useless to you? Of course you can still play just for fun, but you would lose that sense of gain.


These are the kind of statements I'm hearing more and more. Gamers are a fickle bunch and the expect more and more from games. A system delivering rewards as you play creates a sense of progression. I think end-game-type mechanisms feed this appetite.
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Hazel Sian ogden
 
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Post » Fri Nov 20, 2009 11:59 pm

There's alot of evidence pointing to brink having some open world elements to it. The fact that the Ark is an island is a clue with in itself. The website has a lay out of the entire Ark which is broken up in sections. so far there are only two with descriptions. and in one of richard hams interviews he spoke of having all the missions tie together. My guess is that you can move around the ark from section to section not an open world experience but close to it. each section holds different missions or send you to different sections of the ark. Put that theory together with campaign co-op mixed with the SMART mechanic and you get you and your friends running around a section of the ark completing missions with parkour skills and bullet thrills. Picture it, you and your friends running the ark sliding, wall jumping and shooting enemies with the craziest skill and style.
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neil slattery
 
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Post » Fri Nov 20, 2009 3:56 pm

There's alot of evidence pointing to brink having some open world elements to it. The fact that the Ark is an island is a clue with in itself.

how is this a 'hint' or 'clue' to open world elements?

The website has a lay out of the entire Ark which is broken up in sections. so far there are only two with descriptions.

Based on the factions page on the website, it looks like the Ark itself is split in half, with one side being dominated by security/Ark and the other being primarily Resistance territory. This most likely ties into the story and campaign. The descriptions of the different sections are probably just descriptions of different areas where you will play missions. (aka map descriptions) I don't think you will be wandering around the Ark, just choosing which missions to do - there is structure and order to the missions, this is why when you play the campaign, and you win a match, you stay to fight the next one in the story, whereas the losers need to connect to a different server and try the mission again - because they missions are tied together in a specific order.

and in one of richard hams interviews he spoke of having all the missions tie together.

yeah, UT3 tied missions together in a story also - not exactly a seamless, open world experience....I'm not saying Brink's campaign will be as dull and repetitive as UT3, but I don't think it's going to be something so epic to rival Oblivion or Mass Effect. Here is how I see it playing out -

At the beginning of the game, there will be a cutscene explaining the Ark and what has happened to the planet - to get players up to speed on things - then it will ask you "do you want to save the Ark" (security) or "escape the Ark" (resistance) you make your choice and start that side of the campaign. Each match has a bunch of objectives to complete, and by completing them, you advance to the next mission, which will have some cutscenes and story explanation, maybe move to anew section of the Ark, etc. then you start the next "mission" and and try to complete a new set of objectives, and rinse and repeat. Each mission is a map, just like with other FPS games, not some open world battlefield.

My guess is that you can move around the ark from section to section not an open world experience but close to it. each section holds different missions or send you to different sections of the ark.

each section of the Ark is probably just a map, or a group of maps - by "selecting" a section, you are probably just picking what map(s) you want to play. I don't think it's open world sections, like in an MMO.

I know they said something about having "collectibles" scattered around the map, in the form of intel, that you can find and return to a command post for like a team wide xp bonus.
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ZzZz
 
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Post » Fri Nov 20, 2009 2:28 pm

Brink does have an ending for both factions, but you'll always be fighting regardless of the outcomes.
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Stay-C
 
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Post » Fri Nov 20, 2009 5:02 pm

Thanks Hydra,

I sort of assumed there's an "ending" to the game but that's not exactly what I'm talking about.
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Khamaji Taylor
 
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Post » Fri Nov 20, 2009 12:40 pm

Thanks Hydra,

I sort of assumed there's an "ending" to the game but that's not exactly what I'm talking about.


I wouldn't mind open world fighting, atleast big maps.
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kyle pinchen
 
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Post » Fri Nov 20, 2009 3:25 pm

I wouldn't mind open world fighting, atleast big maps.

i would rather have specific maps instead of open world fighting. that will make it like more of an mmo than an fps. i want to decide between 2 random maps and have a vote between the players rather than one random map
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Robert DeLarosa
 
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Post » Fri Nov 20, 2009 2:21 pm

Right now there focusing on like the campaign is full scale multiplayer and once there done they will probably make it like team deathmatch, hq and all that.
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Lil'.KiiDD
 
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Post » Fri Nov 20, 2009 11:33 pm

The only thing I'm wondering about is what happens after you reach the max level. Does XP just become useless to you? Of course you can still play just for fun, but you would lose that sense of gain.


Well as I recall from a few of the Brink videos if you listen Paul says that XP is used to buy things. Abilities and unlocks new clothing and armor perhaps? So I don't think it will become useless until you bought everything. Also you can transfer XP over to other characters so if you can keep building up more xp even after hitting max level you could always keep storing it to transfer it to a new character if you really want.
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Dawn Porter
 
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Post » Fri Nov 20, 2009 3:24 pm

once there done they will probably make it like team deathmatch, hq and all that.


This is http://www.youtube.com/watch?v=WrjwaqZfjIY!
Brink is, if you haven't heard it yet, a objective focused multiplayer game. Which means: No DM, CTF or stuff. There might be a mission like: 'Collect data disc and bring it to blah blah I don't know...', but just connectet with other missions on a map. Deathmatch, meaning: 'Here, you've got 3 body types and 4 classes, no stop doing useful stuff, just kill everyone you see' ... well, this would be absolutly against this whole objective based multiplayer stuff creed. Got my point? Good lad.
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Bereket Fekadu
 
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Post » Fri Nov 20, 2009 8:38 pm

A lot of people still think they will add it...
I hope they won't. I shouldn't be concerned, because it's not what SD wants Brink to be.

TDM = CoD (Sorry, but it's true)
Objective + team = Brink

Why would they even consider making it? They've put so much effort in making objective based maps, body types and classes with abilities to help teammates, an xp sytem which rewards teamplay, ... and then they would just throw it all away because they want a Team deathmatch mode.
There's already an HQ system in place: You capture command posts to gain supplies, forward spawns and terminals to switch classes.
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Claire Jackson
 
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Post » Fri Nov 20, 2009 11:38 am

If they want to do a TDM mode in the "Free play" portion of the game... I wouldn't object.

Why? Cause then the players who really JUST want to play TDM... can... without taking a slot in actual team games.


Squad Deathmatch works the same way in BFBC2 :)
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NEGRO
 
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Post » Fri Nov 20, 2009 7:08 pm

Right now there focusing on like the campaign is full scale multiplayer and once there done they will probably make it like team deathmatch, hq and all that.


Wow way to revive an old topic. I doubt they will add deathmatch etc.
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The Time Car
 
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Post » Fri Nov 20, 2009 3:33 pm

Well as I recall from a few of the Brink videos if you listen Paul says that XP is used to buy things. Abilities and unlocks new clothing and armor perhaps? So I don't think it will become useless until you bought everything. Also you can transfer XP over to other characters so if you can keep building up more xp even after hitting max level you could always keep storing it to transfer it to a new character if you really want.

New clothing will probably not unlock with xp, you will probably stop earning xp because theoretically you could keep on buying abilities after the level cap.
I have never heard that you could transfer xp, source if anyone has it but ill look in the meantime.
NVM^ found source and a good read, http://www.co-optimus.com/article/4071/brink-has-dedicated-servers-console-matchmaking-and-interesting-xp-uses.html
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SUck MYdIck
 
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Post » Fri Nov 20, 2009 2:55 pm

Will there be anything "more" then different game modes and maps? Will there be any sort of end-game content such as territory control?

So many of the FPS's out there last only as long as the next one that comes out. With an in-game system of territory control groups/guilds would be in this game for the long haul.

I could just imagine the ark being cut up into territories where groups would control areas and try to take over larger amounts, gaining some sort of prestige along the way.


we just have to figure out :obliviongate:
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Lori Joe
 
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Post » Fri Nov 20, 2009 10:59 pm

I realize this Reptile. I'm suggesting that Brink could separate itself apart from other FPS's by incorporating a system like territory control. It wouldn't need open world-ness to achieve this. My argument is that by incorporating some sort of end-game there is a greater chance of holding on to players and even expanding the potential player base.

I have also seen a trend for FPS's to head in a more RPG direction imo. Character classes, item unlocks, leveling, and even skill "cool downs" have all been working their way into FPS's. I would think that a system like this would be the next step.


the major flaw that i see with this is if everyone's fave map is across the island from where the territory war is, everyone would almost instantly dump the game simply because the best maps wont be available to them until the territory war moves back over there, there are ways to make territory war work, but it would be really hard to make it work, the (50) Dev's don't have the time to waste on something unessential that could cause the game to fail outright
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Danial Zachery
 
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